Back to rankings
Minesweeper Inc.

Minesweeper Inc.

by Hazard Lights Games

★ 100%
Price N/A
Avg Players 0
Reviews 3
Released Coming soon
2DCasualIdlerIncremental
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Minesweeper Inc. adapts the classic grid-reveal formula into an incremental framework where digging cells generates income to fund upgrades and progression. Between short play sessions, you expand your mining operation across seven themed floors—from frozen peaks to outer space—using insurance to offset losses and reinvest profits into better equipment. It appeals to players who enjoy measured progression loops and light strategic decisions within bite-sized windows.

About this game

Players, last 29 days

Peak 2 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 1 hrs
It takes some dedication to the genre to make a Minesweeper game. People who are eager to try a new Minesweeper are likely thin on the ground these days. Luckily, I am old enough, and boring enough, to be able to play Minesweeper even when I'm not in an office pretending to work, although I do that too.

One problem I have with Minesweeper is that here we are, only in the second paragraph, and I feel like I've already overused the word. Maybe it's just too long of a word to be used that frequently, but what are the alternatives? If we abbreviate it to MS, then it sounds like we are talking about Microsoft or multiple sclerosis, so that's not going to work. I guess there's nothing I can do about it, but I'll try to be more vague to avoid using "that word" again.

So, in Hazard Lights Games latest, and apparently only, title, you play a classic, grid based game about figuring out, through logic and blind faith, where hidden bombs are placed on a classic grid based grid. I think you know what I'm talking about, wink wink.

What is extra here though? Several of us are very familiar with the original grid bomb finding game, and want something more. Well, I'll tell you!

This being also an incremental game, as well as a classic grid etc., there are powerups to buy, and then lose when you ascend, to start over and buy again. The thing that sets this game apart from similar ones is that you play in different zones that have different types of tiles. The ice area, for example, has frozen tiles that don't break in a cascade, only when you click them. Overall, it's a solid entry to the venerable genre, and totally worth the little bit they are asking for it.

You know, I think I did it. Made it through without using that word again. But it taunts me, almost a dare.

"Say my name."

Say
My
Name...



"Minesweeper"



FNORD
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v0.1.2 — Casino rework: fair scratch cards, RIGGED CARD summary & HUD fixes

5 days ago
Minesweeper Inc. v0.1.2Second follow-up in two days, again driven by player feedback — this time a report about the Casino floor that turned out to be a real design flaw. Thank you for testing and writing it up. 🎰 Casino scratch cards — reworkedCards are optional now. Unopened scratch cards no longer block a clean shift. Dig every regular cell and the shift ends clean — flip the cards only if you want to bet. RIGGED CARD! summary. When a trap does get you, the shift summary now says so in the title, with the posted odds — so you always know why you lost. The Metal Detector sweeps cards. On the Casino floor the Detector marks a guaranteed-clean scratch card first (green outline). Once the clean cards run out, it goes back to pinging safe cells. 🖥️ Floor counters moved off the boardCasino — the ring counter (RING 1/3, cells to crack) now sits large in the top-left next to the ALL FLOORS button instead of over the board. Data Center — the BANDWIDTH readout got the same top-left treatment; the multiplier and node count moved to a second line. Space — the STARS counter stays top-center, positioned just above the squares; it no longer hides under the ALL FLOORS button or clips against the frame on big fields. The "STAR CHARTED" banner is gone — the counter pulse and the chime already tell you. On fully upgraded fields all three counters were still overlapping cells — that's fixed everywhere. 🔧 AlsoCasino hint text updated to explain that cards are optional and that the Detector sweeps them.

v0.1.1 — Accessibility toggles & HUD fix

5 days ago
Minesweeper Inc. v0.1.1Small but important update, driven directly by your feedback. Thank you to everyone who reported these — you were right. ♿ New: Effects optionsSettings now has an EFFECTS section with three toggles: Screen shake — turn off the board shake on booms and jackpots. Flash effects — turn off full-screen color flashes. Reduced motion — calmer combo badge (no pulsing), no confetti, no floating background particles, no bouncing cash counter. Defaults are unchanged, so if you liked the game as it was, nothing changes for you. If flashing or shaking bothered you, it's one click away. 🖥️ Fixed: interface covering the boardThe DIG BONUS / NODE ONLINE / CLEARANCE banner no longer stretches across the middle of the board — it now appears in the bottom bar. The combo badge and background-floor notes now stay in the empty space beside the board and shrink (or hide) on very wide fields instead of overlapping cells. The Space SECTOR CLEARED prompt is now a compact vertical panel positioned next to the solved square, never on top of neighboring squares. 🔧 Under the hoodSettings file is now type-safe: a hand-edited or corrupted settings.json no longer crashes the game on launch.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site