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Path of the idle cultivator

Path of the idle cultivator

by Wuxia dev · Published by Wuxia Games

★ 72%
Price Free
Avg Players 77
Reviews 46
Released 2026
2DAuto BattlerEarly AccessFree To Play
Prestige loop Offline progress

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Ascend through 79 cultivation realms in this meditation-based idle game where progress unfolds automatically while you're away. Your character climbs from talentless novice to deity through passive advancement systems, letting you control the pace between active play and offline gains. Best suited for players who enjoy watching exponential growth and incremental power scaling in an Eastern fantasy setting.

About this game

Players, last 36 days

Peak 153 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
Typical AI-slop incremental. Steam AI disclosure states as follows: "AI was used for UI and some translations. No AI was used for creative content, progression balanceament nor any game-design related."

However the game was coded using AI, as stated by the reddit post by the developer stating as follows "AI disclosure: AI used for coding" and is extremely obvious as every dialogue box that tries to explain a new feature acts as if you know every single thing about the game already.

Reddit Post from Developer Here: https://www.reddit.com/r/incremental_games/comments/1w8ba9j/path_of_the_idle_cultivator_v05_steam_is_launched/

Maybe one day it turns into something halfway decent, but I won't be there if it ever does.
2 found helpful Steam ↗
▼ Not recommended 11 hrs
AI generated idle game where numbers go beyond infinity it would be great game if AI could do incrementing numbers correctly, game has 0 balance as you guys you might progress turtle slow or infinite fast and there is no middle ground, boring as it gets I would say
1 found helpful Steam ↗
▼ Not recommended 0 hrs
um. not a game for me.

too confusing. gotta read a book or two before starting off. and if you don't you die and restart..
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Dev update 0.5.1

8 days ago
Hi everyone! Update 0.5.2 brings some of the biggest changes to Path of the Idle Cultivator so far. It's mostly UI and UX changes, but the amount of these is so high that it feels refreshing. New combat systemReal-time arenas now bring movement, projectiles, and distinct weapon attacks to combat, bosses, farming, caves, and more. Each of the nine weapon types has its own skill paths, giving you more ways to shape your fighting style. Awakened Spirits fight alongside you with their own abilities, while talismans automatically provide offensive, defensive, and healing effects during battle.A deeper Divine Beast systemDivine Beasts now have individual identities, DNA, inherited skills, mutations, and lineages. Develop their Body and Spirit cultivation, evolve them into stronger forms, and breed offspring instantly using materials and lifespan. A new Bestiary helps you discover species, habitats, capture requirements, and Communion affinities. Better Breeding also gives you more control over the traits you want to pursue. More to explore and manage Walk through redesigned city streets, explore multi-floor caves and Hidden Sites, and fight Galaxy invasions across nine simultaneous fronts. Cities are still something on the works, and city quests were removed for the time being. They will come back in upcoming updates directly related to cities.Owned farms now produce specific herbs of your choice, besides other QOL changes.A clearer path forward New Soul Weapon quests unlock additional slots throughout your progression. The Ascension panel now presents its requirements in order, making it easier to see what you still need to complete. Cultivation also has a new home in furnished rooms, with Feng Shui treasures and controls for your different cultivation paths. Feng Shui is still in heavy development. This is just the first version of what I envision for this system to become. A fresh look and smoother experience This update introduces new pixel art across characters, beas...

Minor bugfix & Fate coins event

23 days ago
Hi everyoneWe got 30 patreons so now theres up a event with x2 fate coins.Note that patreon supporters get x3 that value, that means a x6 fate coins for patreon supporters.This will be up for 1 week!If we get 50 free patreons there will be a 1.5x fate coinsIf we get 50 dao masters(supporters) this x2 will be x3 for 3 weeksThese two are multipliers, so the final value for a dao master is 3*1.5*3 -> ~~14x bonusesHeres the first code to redeem and enter the event FATEX2Heres a code for you all to redeem and get 1000 fate coins:STEAMLAUNCHThis updates have mostly bug fixes related to cave drops and grand elders sending your elders to hell(literally)

Some bugfixes

23 days ago
Hi everyone Added achievements for x5000 and x10000 respectively Fixed an overflowing bug on overloaded universal deity related to empyrean energy Fixed some screens going out of bounds

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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