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Voodoo Garden

Voodoo Garden

by M. Hanka · Published by Liu Lidan

★ 77%
Price $2.99
Avg Players 1
Reviews 847
Released Aug 4, 2016
CasualClickerIndieSimulation
View on Steam ↗

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About this game

Welcome to the Voodoo Garden! You're owner of a little hut in a bustling swamp. With the help of little spirits you can earn powers and gold by producing various voodoo supplies.

What players are saying

▲ Recommended 13 hrs

+++ 100 % Steam Achievements but it takes 10 or more Hours ++ 6 Trading Cards (5 would be perfect) but still super/ very good -- very Grinding Game / no Help Functions/ Special Abilities, only the slow Animals Good for Achievement Hunters & Trading Card Collectors

139 found helpful Steam ↗
▼ Not recommended 30 hrs

When I first got this game I really enjoyed it. It has good music, it's cute, and I liked having my own little garden and spirits to help around. After a few hours, I felt done with the game, but I couldn't really leave it with achievements unfinished. It took me 33 hours to finally get all of them. While this game has some good points, I don't find them good enough to really recommend this game to others. The good aspects are as I said, good music, cute game, as well as what I suppose is generally a decent concept. It's a good game for achievment hunters because if you're dedicated, you could finish them all in less time than what I took considering I wasn't paying attention 100% of the time. It helps that your spirits can help pick things like mushrooms up, so the 6666 mushrooms achievement isn't as intimidating as it seems. You can also play this game while not completely paying attention to it, allowing this game to be a good side thing if say you're doing something else or waiting for another thing to finish, you can just do some clicking around on this game in the meantime without worrying about saving progress or anything of the sort. The not so good parts of this game include all of the clicking (one of the achievements including clicking 2000 dragonflies). A chunk of the ingredients needed to make certain recipes in order to get coins requires you to click the creatures that run/fly/etc across your screen. The coins are of importance, as they allow you to buy more plants, expand your garden, etc. which all help you level up in the long run. I also found that this game became a little tedious after a few hours and I didn't really want to continue it. I sort of reluctantly did finish it (on the side of doing other things, as I don't believe this game is one that you could just sit and completely focus your attention on without getting bored) for the part of me that needed this game to be completed before given up on. Lastly, the biggest down side to this game is that I feel like it doesn't have that much replay value. Other games you can playthrough again for different experiences or to try different styles of play, etc. With this game though, I feel like once you play through it once, if you play through again it's just the same old thing. Honestly, I don't believe that this game is worth what it costs. I've played better games for much cheaper. I'm glad I got to experience it, but if I were given another opportunity to purchase a game like this for the price that it's at, I wouldn't do it again.

69 found helpful Steam ↗
▼ Not recommended 22 hrs

Yes, I'm another crazypersons who play 23 hours with a game just to tell that it's not a good one. The game is okay at it's best; it's good to do something while listening to music instead of just staring at the wall, because unlike other clicker and/or idle games, this one just don't know what to be. In short: plant plants, collect fruits, leaves, flowers from them, mix it with animal parts (if required) to make voodoo items. You can also buy pets that can be sacrificed to be a helping spirit who boost certain plant products around themselves and help collecting. Craft enough items to level up to unlock more options. The problem is that the game's product to item to money (to level up) ratio is just bonkers. The very first recipe requires 5 pieces of item to make it, that's 5 click. And even in mid-levels, you require dozens or hundreds of items to level up. And your helping spirits are really slow, and only working if the game is running, not to mention that they don't kill animals - there's only 3 recipe out of the 12 that has only plants in it, one being the very first. You can not reliably make items because the priorities you can set up is not coded to effect stockpiling, but crafting order - if you miss one single item out of your #1 priority item, it will eventually still use up the other resources to lower priority recipes, so when you miss the first ingredient, you'll make other items, then because of that you'll lack the second ingredient and so on... there's a mid-game recipe that barely can be made because it needs four different animal's parts to it, multiple of each, and the system will use up the already collected ones while you hunt for the remaining. And the problem? The game has a rain mechanic to it that makes the spirits and animals disappear, and (I think) makes the plants grow faster. So during the rain your automatic helpers are not present, no animals can be collected, and the plants will get used up for no-animal-recipes instead of actually stocking so you'll have a nice inventory to use. So far we have bad crafting system, absolutely no ecosystem or monetary choices to speak about. (Plant only AFK-farm is slow and rain ruins it, and building around recipes that require animals is hard as rain ruins it. See the problem?) Also way, WAY to much clicking and absurd prices. A higher leveled tree costs well above 100k, while the top item at highest multiplier gives around 3.5-4k gold, and needs to balance 4 or 5 resources, including animal parts that are inconsistant. All items above the inventory limit are sold for ONE gold, no workaround / alternative to the crafting, you can only sell crafted items. Also the leveling takes ages - after seeing how much I would need to click, I downloaded an autoclicker for my mouse's and hand's sake. WIth autoclicker (spams clicks) I needed almost a full hour with everything maxed out to get from 28 to 29. It's horrible - the game can not work well as an idler, even when left open -and absolutely not while closed - but at the same time it requires precision, attention to collect products while absolutely nothing happening - demanding attention while being boring is a criminally bad concept. Sometimes a skull or crocodile surfaces from the river and clicking on them gives miniscule amount of money (10-12k when average product of mine cost ~2k, every few seconds) So, to sum it up: Voodoo garden has a charming art style, a gameplay that will make you stare at that beautiful art style for hours while barely doing anything, rewarded with slow, meaningless progress. It's a game equivalent of a class with a beatiful landscape with the world's most boring teacher who constantly tells you to pay attention, and the only thing you can motivate yourself is that once it will end. Sorry dev, make it less tedious and a literal timewaster, and I'll edit, potentially even change the review, but literally, finishing Adventure Capitalst and Bad Rats Show were both a less tedious and mind-numbing experience.

59 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.