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SUPERBOLT

SUPERBOLT

by Skollheim

★ 96%
Price N/A
Avg Players 7
Reviews 22
Released September 2026
2DAbstractAtmosphericCasual
Prestige loop
View on Steam ↗

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You embody a spark of electricity tasked with revitalizing broken machinery across seven increasingly vast worlds. The core loop involves charging devices, breaking them apart, and cycling through prestige-style resets that permanently boost your power as you tackle larger scales. Ideal for players who enjoy incremental games with a unique perspective and don't mind replaying content to access new progression tiers.

About this game

Players, last 55 days

Peak 69 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 0 hrs
Cool idle game mechanics and graphics i recommend it
2 found helpful Steam ↗
▲ Recommended 12 hrs
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☐ Kids
☐ Teens
☑ Adults
☑ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Game Size }---
☑ Floppy Disk
☐ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data

---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond

---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☑ 6
☐ 7
☐ 8
☐ 9
☐ 10
2 found helpful Steam ↗
▲ Recommended 0 hrs
good
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 1.1: Faster starts and better world progression

43 days ago
This update revisits the opening minutes of SUPERBOLT and the transition from one world to the next. Thank you for the feedback on progression: reaching a new world should make the next step worth exploring. Your upgrades carry more weight Moving to another world no longer raises the price of upgrades you already have access to. You keep your levels and stored charge. Each world reached adds to your damage bonus for the current run. Newly unlocked upgrade lines start at level 1, ready to try. Power and Yield gain extra multipliers at levels 10, 25 and 50. The purchase curve has been rebalanced around these milestones. More to do in the opening worlds Reach Power level 5 to receive your first automaton if you have not bought one yet. The Silence challenge keeps its restriction. The first Branching level now adds a fork aimed at a nearby target. Further forks arrive at levels 4, 7 and beyond. World 2 now introduces Conduction immediately, with paired targets that make chain attacks useful from arrival. World 3 forms small target networks. Later worlds put more emphasis on splitting targets and kill-extended chains in the final world. Clearer upgrades and bug fixes The shop shows current and next effects, upcoming milestones, and short tips when new mechanics arrive. Automatic shots no longer interrupt the timing of your manual resonance combo. Income perks no longer push the world-completion goal further away. Automatic spill damage, chains and lingering attacks now respect gold targets reserved for manual attacks. Collapsing correctly resets each world's timer while preserving your all-time play history. Existing saves remain supported. Your progress is retained, including older upgrade levels above the new purchase caps. You can continue your current save. If you try the update, I would like to hear how the opening worlds and the first transition feel now.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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