The Endless Harvest blends idle farming with tower defense: construct an autogenerated farm that produces currency offline, reinvest earnings into defensive towers and upgrades, then repel escalating raider waves. Progression continues when you're away, making it ideal for players who enjoy watching their setup compound over time while occasionally returning to manage new threats.
About this game
The Endless Harvest is an idle village-builder crossed with a tower defense. Build a farm that earns money on its own, invest it in towers and upgrades, and survive waves of raiders that grow stronger every round. Production continues while the game is closed — how far will you get?
Players, last 61 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hey everyone!This is our very first post here, so hi 👋 And it comes with news: The Endless Harvest launches in about a month, on the 27th of November . It’s been a busy few weeks. A group of beta testers has been playing the game, sending feedback and finding things we never would have. A lot changed because of them, so here’s the big picture.Raiders got smarterWave after wave of the same bugs walking into your towers gets old, so raiders have some tricks now:Warded waves shrug off every third hit.Adaptive waves learn. If most of the damage comes from one tower type, they toughen up against exactly that tower. Spam one tower and you’ll feel it. Mix it up and they can’t keep up.Pollinators heal their buddies as they march.Brood waves split into two smaller, faster young when they die. Kill the parent and you’re not done yet.You’ll see a little badge on the wave banner telling you what’s coming, so you can plan for it.Land is now earned, not boughtTesters told us that unlocking a building, then buying the land, then buying the building felt like three tolls for one thing. Fair point. Land plots are now free claims you earn by reaching new waves. You pick where they go. Less bookkeeping, more farming.You can actually see what’s going on under the hoodHover any resource to see exactly where your income comes from.A damage meter shows which towers are pulling their weight (and which are freeloading).Upgrades now show you “now → next” before you buy, and they pop with a little sparkle when you do. Very satisfying, we checked.Timmy’s tutorial got friendlierTimmy the calf still shows you around, but the later chapters are shorter. If you already know what you’re doing, you can tell him so right at the start.It runs a lot lighterA few testers said the game was working their PC harder than an idle game should. We went digging:It now caps at 60 FPS by default. You can raise it in Options if you want more.A new Idle 30 FPS option kicks in when you step away. Your farm keeps goi...
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