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The Offering

The Offering

by Duskmothgames

Price N/A
Avg Players 0
Released Q4 2026
AtmosphericCasualGod GameIdler

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Possess pilgrims visiting your shrine to harvest their monetary offerings and fund defensive upgrades in this incremental tower defense hybrid. You'll manage crowd growth, accumulate resources through candle-lighting and card stacking mechanics, then shift to active defense when nightfall brings corrupted threats from nearby ruins. Best suited for players who enjoy balancing resource management phases with periodic action challenges.

About this game

Players, last 55 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

The demo is now on Mac, with a stranger Void Rift!

13 days ago
Hi everyone!This update is mostly polish on the parts you meet early, plus the demo finally runs on Mac. Here's what changed:Mac support The demo now runs on Intel and Apple Silicon Macs. Steam only downloads the version for your system.Play with a controller! You can play the whole demo on a pad, and the prompts show your controller's own buttons.A stranger Void Rift. The creatures you fish up have gone a bit void: open night sky with stars across their backs, extra violet eyes, crystal shards. They keep their bright colours, and the angler's lure is now a tiny portal.Surge. Every catch banks Surge, a window of double Flame you start yourself from the plaza whenever it suits you.Ultimate boons. Now and then something golden swims past in the Rift. Catch it and you get one of three ultimate boons: Thralls, Night Reach or Hungry Shrine.Cleaner Fire Pit gems. The stones you sweep out of the ash are redrawn as proper cut gems with clean edges.Constellations. Playing the Fire Pit and the Void Rift levels them, and every level gives you a point to spend on that minigame's constellation: richer ash, a wider brush, more bait, longer Surge, and stars that let a minigame play itself.Minigames that teach themselves. Your first Rift dive shows you what to do instead of opening with a wall of text, and the Fire Pit and the Rift now show the XP you earn toward Constellations. The first time you open Constellations, it points you at the star you can buy.No setback between nights. Each night used to start three steps below where the last one ended, which could take back everything a night earned. Now you pick up where you left off.If there are any problems, let me know in the discussions. Thanks for playing!

A brand-new demo has released!

21 days ago
Hi everyone!This demo is close to a new game. After watching people play (and a lot of my own runs) I rebuilt almost every system, so here's what you'll find:Grab, don't wait. Hold the mouse over the crowd and the shrine's arms pull creatures to the altar. There's no idle income; every bit of Flame comes from something you did.A shop where every buy counts. Each upgrade is a real step up, and new ones open as your shrine grows through its stages instead of all at once.Four worlds. Max out the Forest, then ascend to the Desert, the Ocean and the Ice, each with its own creatures. Every time you move on, you keep one of three artifacts for the rest of the run.A night challenge. Enemies pour out of the dark and you aim and fire yourself. Pick a boon between waves (duplicates stack) and see how deep you can get.Weapons you find, not pick. You start with the Spark. The Comet, the Gaze and the Swarm are pieced together from parts you dig out of the Crucible.New permanent upgrades. The deeper you get, the more shards you bring home, and they buy permanent upgrades: richer chests, a stronger pull, loot goblins with short boosts.Dawn gifts. Every morning you pick a lasting perk, and some of them can turn a lost night around.29 languages, plus a Reduce flashing option under Accessibility.

Posts come from Steam's official announcements feed.

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