Dark Cultivation tasks you with assembling increasingly powerful builds through gear collection, skill mixing, and companion synergies while progressing through the Void Ladder. The idle-RPG loop revolves around farming loot, identifying and forging equipment, and tweaking your loadout to chase faster dungeon clears and leaderboard rankings. Solo players seeking deep build customization and asynchronous competition will find plenty to optimize here.
About this game
*Dark Cultivation* is a dark-themed single-player loot idle RPG. Collect, identify and forge gear, mix skills, talents, gems and companions to craft your build. Climb the Void Ladder, chase faster clears, and top the leaderboards—play anytime, no party needed.
Players, last 59 days
Peak 73 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
At this point stating that game has English interface on the store page is just not true. The only things that are in english is like tenth of settings menu, stats on equip page(but not stats on items or anywhere else) and that's it
✨ New class: Curse Art ✨ 4 Sets for Curse Art ✨ 25 Spirit Relics for Curse Art ✨ A new Boss challenge mode for testing damage ‼️ The Curse Art class has only been lightly tested and may be adjusted in the future 🪛 Reworked the Thorns formula to make it more playable 🪛 Adjusted values for some Sets 🪛 Damage over Time can now Crit 🪛 Sword Barrage and Whirlwind Slash 6-Piece Set effects now trigger based on Attack Speed 🪛 Berserker 6-Piece Whirlwind Slash +500% → +1000% 🪛 Berserker 6-Piece Whirlwind Axe +1000% → +2000% 🪛 Demon Warlord 6-Piece Max-stack separate multiplier +450% → +600% 🪛 Celestial Sword Array 6-Piece Seeking Sword x360% → x800% 🪛 Myriad Swords 6-Piece Sword Tomb per second x1400% → x1500% 🪛 Returning Sword Wheel 4-Piece Sword Wheel Damage +220% → +300% 🪛 Elemental Fury 6-Piece Elemental Storm per second x800% → x1200% 🪛 Flame Dominion 6-Piece Flame Domain embers per second x1000% → x1200% 🔧 Primal Ancient gear rolled incorrect values for some affixes 🔧 Channeled skills could not trigger the Celestial Cycle 4-Piece Set effect 🔧 Several minor issues, not listed individually
✨ Added three Universal Sets. More Set Relics are in development. ✨ Added one extra Weapon extraction slot and one extra Jewelry extraction slot. 🪛 Combat Popups: you can now hide damage sources and show only the values. 🪛 Adamant Wall's damage reduction now uses its own separate multiplier and is no longer limited by the 50% Melee DR cap. 🔧 Fixed the save failure window popping up when it shouldn't. 🔧 Fixed certain damage mechanics failing to trigger Spirit Relic stacks.
✨ Switching equipment now also switches your Legendary Gem setup and Spirit Relic setup together. ✨ Added a Challenge feature — currently only used for testing damage and completing achievements. 🪛 Shadow Blade 6-piece set no longer needs a trigger condition — its effect is now always active. 🪛 Improved how Backwind Dance picks its target, so it now seeks enemies properly. 🔧 Fixed a bug where some damage sources could not trigger Legendary Gem stacking.
Posts come from Steam's official announcements feed.