A magical library overwhelmed by its own collection serves as the setting for this cozy idle game where you hire scholars to reorganize chaos into order. You gradually unlock new shelves and automate the tidying process, watching as the system runs itself and transforms disorder into calm. Perfect for players who find satisfaction in restoration and gentle automation without pressure.
About this game
A wizard-academy library has vanished under its own books. Hire scholars, unlock shelves, and let the tidying run itself — a cozy idle game about turning magical chaos into calm, one neatly filed spellbook at a time.
Players, last 59 days
Peak 371 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
I must be overworking my gnomes because they keep running out the door and off the map. Onto bigger and better things, I guess. Thank you for your service, Fizzwick, Bramble & Pippin.
Alright, so this is a game that has all the fingerprints of being largely developed by AI (rather than with it). There are too many descriptions that no one needs, a scrolling chat log that busies up the UI, a bunch of details that mean nothing, and a skill tree that has many, many redundant, uninteresting nodes to it. If I had paid money for this, I would be kind of upset about it.
But as a free game that runs along by itself with occasional human check-ins? Yeah, it's fine. I wish that Steam had a "meh" button.
Ok, so it's free, so I don't really have a lot bad to say, it's entertaining for like 45 minutes.
That said, while it is "technically true" that there are over 200 upgrades, replicating the same upgrade tree of 19 skills 12 times isn't "really" 200 upgrades.
It has been roughly a week since the release and I am very thankful for everybody playing, giving feedback and writing reviews! Within the community feedback some things have been mentioned several times and this patch tries to address that. In general 1: The overall performance, especially on weaker CPUs should be better now. 2: Some prefer a laid back idle experience while others wished for more data insight. I included two new toggles so that everybody has the experience they desire. One makes the chat much less noisy by hiding the gnomes shelving activity. The other one adds a counter to the main screen for how many books are currently on the floor. When the second toggle is enabled you can also see how much percent a shelve is filled. Regarding the Speedrunning Achievement Before acting too fast, I really wanted to see what different people think. While around 10% of you have been fine with the current speed cap, others seemed to struggle really hard. While it is intended that you need strategy and active gameplay to be able achieve it, it also shouldn't feel unfair. 1: I removed the RNG for customer appearances. If one is able to finish the game in a certain time, you can too. 2: Certain types of customers appear earlier in the game. Although I don't want to spoil what the condition for them spawning is (that is for you to discover), they do now a notch earlier, giving you more time to earn money. 2: Players with a weaker CPU have a slight disadvantage due to some physic stuff being run slower. The new performance enhancement makes this less impactful. In a nutshell: Before I balanced the game in a way so that a good strategy would land you roughly around the 90 minute mark. The new balancing gives you around 10 minutes extra spare time. I hope this is a good middle ground for everybody.
This version prevents those little lazy gnomes to run away from the library. They must, and will work in all eternety. It also prevents them from dropping books out of bounds.
Posts come from Steam's official announcements feed.