Pack your products in this active incremental game and ship countless orders to your clients. Pay your debt to your supplier before time runs out and earn your freedom.
Players, last 26 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hello!Here's the patch log for the latest Demo Update:Skill Tree Economy ReworkNow skills have different level that give partial buffs and increase in price gradually instead of having just a single level with a big buff in stats.Why?I made this because I figured over time that people wanted to have more control over their advancement on the skill tree.This also allows you to make little purchases here and there that stack up over time instead of just waiting shift over shift to purchase one single upgrade.OptimizationsI noticed some optimization problems in the end game phase when using certain items, so I made some adjustments that improved by 5x the performances, avoiding lag spikes when collecting 100+ products in a single touch.More optimizations will come over time!Other changes:Added button at the end of the demo screen to finish the run and lead to the "perma upgrade purchase" phase so you can get the last upgrades for a last - crazy - run.Added the button to finish the run early after you lost for the first time, so you can end your run early if you see that it's not going really well.General balancing on black market objects.
Hello Sellers! Little patch note here for the first Pack It Up Demo update!Changes:Skill Tree upgrades tooltip now are showing the values that will be applied on purchase (if applicable).Changes to End Game perma upgrades buttonBalancing:Balanced costs and effects of many skills.Balanced effects of some black market items.Adjusted Quota prices.Fixes:Overqualified achievement is now working properly.General Minor fixes.
Posts come from Steam's official announcements feed.