Your miner automatically extracts resources while you manage expansions, equipment upgrades, and income-boosting investments. The game layers passive resource generation with strategic choices about where to allocate your growing wealth, creating a satisfying feedback loop of incremental progress. Suited for players who enjoy watching numbers climb and optimizing their production chains without constant active input.
About this game
In Head Miner, your miner keeps working while you build up your power and income. Expand your mining area, collect valuable resources, unlock stronger equipment, and invest your earnings into upgrades that make everything faster, bigger, and more rewarding.
Players, last 29 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
The free demo is now available on macOS, with native support for Intel and Apple Silicon Macs. Download the free demo, break rocks, collect resources and upgrade your miner. Already installed? Update through Steam to get the latest Mac build. Play the free demo Thanks for playing! Share your feedback in the Steam discussions and add Head Miner to your wishlist. Wishlist Head Miner
Head Miner is joining Steam Next Fest in October 2026! Try the demo, share your feedback and support us by adding the game to your wishlist. Recent improvements We have adjusted chests, rewards and overall progression balance. We have improved the feel of mining, combat and abilities. Enemies, visual effects, audio and the camera have received improvements. The skill tree, equipment screens, resource displays and tutorial are clearer. We have refined translations and fixed various bugs. The latest demo update is live on Windows. Your feedback helps shape Head Miner. Thank you for playing and being part of the journey! Play the demo and wishlist Head Miner
Hello miners! Your feedback is helping shape Head Miner. We have updated the demo with your comments in mind, and we are continuing to improve it. Here is what changed in the latest Windows demo update: Gameplay & healing Second Wind now restores health gradually, with updated activation thresholds and cooldown. New healing effects make health recovery easier to see. Progression & interface Added a Quarry tab for selling resources; the Market remains available for purchases. Improved skill-tree connection visibility and active-skill panel controls. World & enemies Updated spider movement and enemy visuals. Refreshed Mythril visuals and added a solid Mythril boundary around the mine. Added ambient bird flybys and shadows. Tutorial & localization Updated tutorial guidance for the Quarry and refreshed skill descriptions and translations. Fixes & polish Improved save recovery, camera behavior and several reward, pause and results screens. Thank you for playing, reporting issues and sharing ideas! Keep the feedback coming: development and updates continue. These latest changes are for Windows; the macOS demo remains available on its previously published build.
Posts come from Steam's official announcements feed.