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The Last Vending Machine

The Last Vending Machine

by TonyHS4

Price N/A
Avg Players 0
Released Coming soon
2DCasualColorfulEconomy
View on Steam ↗

Media

Video
Video
Screenshot
Screenshot
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After civilization collapses, you operate the last functioning vending machine, manually cranking it to dispense water, coffee, and seeds to desperate survivors. As customers trickle in and your settlement expands around this lone refuge, automation gradually takes over your labor. It's an incremental game built on the small satisfaction of watching community flourish from a single point of light in a dead world.

About this game

Players, last 18 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Old art or new art—which would you prefer in The Last Vending Machine?

16 days ago
Hey everyone! 👋I’ve been experimenting with a different art direction for The Last Vending Machine, my PC incremental game about running a vending machine and growing the settlement around it.The GIFs show A — Original art and B — New art preview. I’d love your opinion before taking the new style further!Alongside the art, here’s the wider development direction:A more animated world: refreshed art across the six wastelands, clearer characters and buildings, moving machinery, crops, weather and improved day/night lighting.A machine that visibly evolves: recognisable upgrade stages, attachments, improved dispensers, product drops and coin feedback.More settlement choices and activity: expand building choices and their economic tradeoffs, with visible construction, workers, farmers, robot routes and a town that grows around your machine.Deeper incremental progression: clearer milestones, production bottleneck explanations, useful upgrade previews, product specialisations and new dispensing capabilities such as bundle orders.Different business strategies: strengthen efficient vending, high-volume sales, farming and robot deliveries, with meaningful choices and opportunities to experiment.More meaningful permanent progression: ability-unlocking patents, retained discoveries, saved setup and clearer explanations of what carries over when launching your next machine.More control over automation: purchase priorities, saving toward chosen upgrades, scrap reserves and visible worker assignments, while keeping unattended progress useful.Earned personalisation: persistent machine finishes, signs, lamps, planters, survivor keepsakes, rare salvaged decorations—and goat hats!PC and sharing improvements: refine photo mode, desktop window controls, sound and ambience settings, calm mode and notifications, alongside offline-progress, save and late-game polish.Ideas I’m exploring for later:More product variants and light recipes, including premium coffee, unusual seeds and recovered s...

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