▼ Not recommended
120 hrs
One of the most amazing card games of all time. I have played many old school card games, ncluding Magic, Star Trek, Star Wars, LOTR, as well as new ones like this one, and Hearthstone. The game is a 10/10, and normally I would recommend such a game...however, I cannot.
This game has absolutely no play testing whatsoever. Broken cards exist everywhere, and I just lost a game from a single card in the new Breakthrough expansion that allowed my opponent to have unlimited Kredits, and play card after card damaging his units as he plays them, but damaging my HQ. I haven't seen this level of brokenness in a game since...well...ever. It honestly is baffling. I know exactly why it is allowed to continue, and the only reason is that players know broken cards exist in every new expansion, and that they aren't fixed, and thus this is how 1939 Games is making their money. Abuse the FTP players...because, most companies with a FTP model don't actually care about it's FTP players.
And, this is sad. Why is it sad? As I said the game design itself is a 10/10. The entire mechanic where you move units to your front lines, and have a support line is such a cool way to visualize the battlefields of WW2, in a card game. You don't have the silly randomness of mana, thank goodness, and get Kredits every turn to play your cards, and move, or attack with your units. The art is superb, even though it is mostly re-used assets, it's like I am a kid again, standing in my favorite hobby shop, and looking at all the models that I can never have enough money to buy, or looking through all of the old Osprey Publishing WW2 unit books. It's gritty looking, and very cool.
But, the simple fact of the matter is that I cannot recommend this to WW2 fans. I'm a WW2 history nut, and that is honestly, truly terrible for me to say, because I think the developers have a respect for this time in history. However, management somewhere is allowing these broken cards to exist, so that people pay hundreds of dollars for the expansions, to get them, and abuse new players.
It's a shame, because I play this game every day, and will continue to do so, even without any kind of login bonus past the first week. No monthly calendar...you have achievements that will give you a slow trickle over time of cards. Basically, you get around 8 gold a day, 2 for your first win, 1 for 3 wins, and 5 for your daily achievement. It costs 10 gold for a pack of 5 cards, so every other day you will get a card, without the non-daily achievements helping you along. And yes, eventually these will run out. I am not really sure what the game will be like when that happens, for me.
But, if they can ever nerf some cards, this will be a 10/10. Right now...it's at 4/10 for new players. I still love it, but it sure is ridiculous to lose to infinite card combos.
UPDATE: The new National Progression update is a joke. The removal of Achievements took away hundreds, if not thousands of potential gold to add to my account. Each achievement gave you either 5, 10, or 15 gold, depending on how difficult it was to achieve. Now, with the National Progression you can earn 14 gold. That's it. My account went from being on the verge of earning more than 14 gold with about 5-10 achievements alone. And those were just the ones I was close to, after only months of playing.
Either whoever is making the decisions for this company hates this game and wants it to fail, or they suffered a traumatic brain injury, I do not know which. That is the only thing I can think of to destroy the capability of FTP players even further, by completely REMOVING achievements, and the chance to earn bonus gold.
Unthinkable, and truly inconceivable. An utter fail of an update. 14 Gold for each country (USA, UK, USSR, Germany, and Japan), and France and Italy do not even have Progression tracks. 70 Gold total, compared to the hundreds, if not thousands of Gold I lost when they wiped my achievements.
I do not really know what to say...
162 found helpful
Steam ↗
▼ Not recommended
1026 hrs
Finally giving up on this game. I managed to climb up the ladder collect the cards I wanted and played countless games with decent success eventually made it to the top 50 all without paying a dime. I didn't use a meta trick deck, I created my own deck and used strategy based on my own experiences to determine how to counter others. With every addition of new cards, I started to lose more. The first major setback was when they introduced the resistance cards. I mainly played Japanese-German and I was just getting destroyed by the French decks especially the cancerous and flat out unfair card "Liberation". What's the solution to this? "Forced Retreat" but you have to pay 100 gold or real money to get the campaign and you only get ONE. What happens when you discard your hand to get rid of the resistance cards that cost 1 apiece to get out of your hand and discard to top card of your deck as well? BOOM a second liberation, then the cards you would normally be drawing are being discarded now too. There is no strategy to this game anymore. Simply go to youtube or another website, look at a deck with a high win rate and literally just throw them on the board and win. Kamikaze Decks, Resistance Decks, 4/6 0 move 0 attack tanks in the first turn. Its all a big trick now. I'm done with this
137 found helpful
Steam ↗