Realm Revolutions tasks you with building a civilization by purchasing structures and managing citizen discontent to boost production—a system inspired by Swarm Simulator and Realm Grinder. The game emphasizes strategic building choices and steady progression without microtransactions, rewarding both active play and offline gains. It's ideal for idle game fans who want meaningful decision-making alongside their number growth.
About this game
Earning coins and resources is more fun than ever with this new idle game inspired by Swarm Simulator and Realm Grinder! Buy buildings and hire people, and be ready for a revolution! Your citizens will be very happy if you deal with their discontent, giving you a production bonus!
Players, last 40 days
Peak 30 · Low 12
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended102 hrs
So far the only Idle Game that can keep me at my computer actively playing it. 80 Hours in it so far, and I can easily recommend it to anybody that is looking for a good Idle Game to watch numbers grow as well as having some strategic elements to it without being over the top. 10/10
~Pros - No Microtransactions - No flashy graphics that bog down computer - Straight nice progression speed - Different ways to play with multiple types of builds - Tons of updates - Much More
I've played this game plenty on Kongregate, and I have to say, while this game does need major features improvements, it's a solid game that isn't like your average clicker games. Each building have their functions, and choosing the right building (wells) can make the difference between having wells in your city, and absolute suffering.
That being said, forging ahead using the money route can be a pain, mainly because cow to warehouse food yield doesn't grow as fast as your progress in the game. With a "fixed" amount of food income, and no way to buy food, money route can be a pain to progress.
EDIT: Having assimilated elves, I just realized assimilation makes you lose a lot of progress. It's not a game-breaking feature, but if we could retain maybe about 10% of our happiness, or if we could have a temporary income or food boost, it would make the game more digestible.
There have been no news articles from him since the last update, August 2018. At this point I will have to assume that this game has been abandoned without the decency to notify us. We went from nearly monthly updates to over a year. I will now uninstall all his games from my computer. I stuck it out for a year but am stuck with a single update that adds content that increases in difficulty exponentially. There is no possible way to gain additional goals or make my current ones take less than 6 months to achieve.
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Game has been updated! Added trade posts (something like challenges). They can be found on the Trade tab. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/40fd8b17b2443a951b633f74546699ca9f6fa389.png To acess trade posts you need to assimilate Nomads. Elf Trade Post challenge has different buildings set. Also, fairies happiness increases trees food output! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/8f75f10baec610ba63614df40a412be5de8bb835.png