I've sunk more time than I'm proud of into this game. The pacing is ♥♥♥♥♥. 785+ REAL LIFE DAYS to get from Lvl 65 to Lvl 66 with an "unzoomed" x651 reset boost. That is ABSURD. I understand incentivizing DOLLA purchases, but don't make it mandatory for freebie players who want to be able to max out their boys sometime this century. If you want more players, I would highly suggest you make the pacing of this game not be literal real-life years at higher levels of hobbies. The art is good! The gameplay is decent! The pacing? ABSOLUTELY ABHORRENT. Please make it more reasonable; setting up the hobbies to have completely ridiculous pacing (comparable to a snail surfing uphill on molasses in mid-winter) is not earning you any brownie points, guys.
Blush Blush
by Sad Panda Studios
Media
About This Game
You are responsible somehow for a curse that befalls 12 unfortunate hawt dudes. Now you have to find them and break the curse with your love!!
What players are saying
I recently tried the game Blush Blush and it is nothing more than a complete waste of time. It pretends to be a game with an interesting premise and cute characters but in reality it's just an annoying phone game that exploits its players with slow game play and manipulative micro-transactions to get you to pay money. It's a shame because I thought the game had potential, but it was all for nothing. The game centers around a curse that has befallen 12 hot guys and it's up to you to break the curse through love. It sounds like a potentially interesting narrative but it's really just a bunch of uninspired stock stereotypes from jocks, to athletes to academics, to the bad boy and the nice guy. Even though you supposedly have to save these guys, you don't get to interact with them in any meaningful way. Instead, the game just throws a bunch of situations at you and you just have to click through it. And of course, like all "Free to Play" games, once you get to a certain point you start to hit a paywall. You have to wait real world hours and days for skills to complete or unlock, or you can buy gems with real money in the store. It's pretty obvious what the developers are trying to do and it's a pretty shady way to make money. To make matters worse, there isn't nearly enough nudity in the game. I mean, if you're going to make a game that centers around hot guys, then you should at least give us some gratuitous nudity to enjoy. Instead, you have to buy the DLC to get any kind of real hentai scenes. It's just ridiculous. I don't know why the developers would limit our enjoyment of the game like that. Overall, I would strongly advise you to stay away from Blush Blush. It does nothing to reward its players and instead just tries to squeeze money out of them. It's not worth the time or money, so just don't bother.
Just to get it out of the way: the boys *are* cute and I *do* want to kiss them. That's not my issue with the game, and this isn't that kind of negative review. My criticism here is that, when I pick up an idle game, I expect to be able to make slow but steady progress throughout the game until I eventually reach the end of content, even without purchasing in-game boosts. (I even pay upfront for idle games sometimes.) But in this case, the speed of progress slows down so dramatically, even considering the prestige mechanics, that you are essentially required to start buying boosts after a certain point, and with that in mind, I can't help but interpret this as just a gay furry version of any other free-to-play mobile phone trap, where it hooks you on the rush of progress and then expects you to pay up for more doses. If you have lots of money to burn, and you like kissing boys, this is probably for you, but I can't reasonably recommend this to anyone else.
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