Drakkar Crew
by SiBear Games
Media
Drakkr Crew casts you as a Viking captain managing a crew across an open sea map, blending side-scrolling combat with team progression and loot collection. You'll recruit warriors who level up and follow tactical commands during raids on enemy hideouts, though the combat loop relies heavily on cooldown-gated abilities. The premise and exploration appeal to those wanting a Viking adventure, though repetitive fighting and cooldown management may wear on players seeking more dynamic action options.
About this game
Hey rookie, climb aboard! We're heading for adventure across the North Sea on our reliable Viking ship! Choose from one of the charismatic characters, hire some warriors and engage in bloody battles!
What players are saying
Upgradeable equipment follows a very linear and boring 2-step process for every character's slot save for some special amulets. And even if there was more, where's the depth of game to match?
Commanding your squad seldom matters. Tell them to do their abilities, leave them on charge. Occasionally you'll have to tell them to hold because of traps that you'll have to navigate through, but there's no puzzle in that.
Enemies are pretty bog standard, and don't require much unique strategy until near the end of the game. then you'll start facing cheese like high damage projectiles that go through walls, bosses with constant knockdown attacks in a game with no knockdown recovery. Most big fights are just a "blow all cooldowns to start and then wack away at whatever's left standing. You'll just repeat that nearly all game. You're not really given any tools to deal with large numbers of enemies other than do a running or jumping cooldown ability.
Controls are sufficient, but movement doesn't feel that great. Running makes things tolerable, but stopping isn't snappy, you stumble step out of it thus and you have a few frames at the start before you get going. This limits the ways in which you can use run to get around for short distances. It's also more of a left-right run, you still move up-down pretty slow. Not novel, but also not a very good way to implement the running mechanic even if it is a bit conventional.
Adding the ability to navigate a ship around to your fight destination just doesn't contribute anything. You'll quickly learn that there's very little reason to engage ships in trade or attacks. You can navigate your ship around to salvage lost cargo, but that's just too little too late. At some point in the game, having the ability to boat around in this world just feels like a chore. The game is already very linear in its story, and the alternate "quests" just don't seem to do much. The narrative here isn't going to win any awards just as it wouldn't for any beat 'em up, but it seems like the game leans on its narrative and "open world" format to entice the player, but they both ring hollow and pointless in this style of game.
So a big no from me on the RPG elements, the story, and the open-world exploration, And combine that with middling combat, and you have a game that is easily out-shined by many of the beat 'em ups (2d and 3d) that are on steam already. This might be worth a play-through if you're someone who loves beat 'em ups of all kinds, but it'll be hard to overlook its many shortcomings.
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