Guns 'n Goblins blends survival shooter mechanics with incremental progression, asking you to hold off endless monster waves while upgrading your tower, character stats, and weaponry between runs. Each session pushes you further up a rank ladder from novice to dragon hunter, with permanent upgrades easing the grind. It's designed for players who want FPS action paired with the satisfying growth loop of an idle game.
About this game
Face a deluge of monsters in this incremental horde survivor FPS. Build your Bastion, level up your character, and upgrade your arsenal to rise from Apprentice Bell Ringer to Master Dragon Hunter.
We reached the incredible milestone of... 🤩100,000 WISHLISTS😭An immense thank you for your support and enthutiasm. We are very much grateful and excited to get back working on the full game. Here is probably the last demo patch we'll do before a while. We want to focus on the actual game development. This week we'll dive into implementing the new ideas we have for weapons ascension as well as passive and active spells. This will make the endgame incredibly juicy and rewarding, while facing thousands of enemies. It is very hard to answer all your feedback and message from email, discord, bug report, google form, steam forurms... We are really overwhelmed! But we monitor everything and we keep note of stuff, to feed our todo lists and creativity, so thank you for all the love. TWEAKSGrid gates now close slowly to avoid bumping mob upwards, high behind your defense. They also close a bit later, to avoid glitchy open/close behavior which were never intended.Removed inspect input that cause some player to be stuck in inspect mode.Better flash damage on player, should help identify when you get damaged. But we do plan to add a future update where you the screen get more red as you get low life. Like CoD, to help you flee danger more efficiently. NEW OPTIONS ADDEDFOV sliderController sensibilityInvert gamepad/mouse y axisAuto-fire is now an option (off by default)FIXESFixed rare weird weapon offset due to crouching issue.Fixed issue when alt tabFixed camera issue when crouching + pausingWitch don't fly anymore on death, but come on guys! Don't kill the witch.
Another quick patch to adress the main complaint we got: ADS mod being glitched! Max fixed the issue where you where stuck in ADS mode (aiming mode) sometimes. Many thanks to the user who found the bug reproduction! It helped us greatly. Flo also made a couple of changes:The issue where you could be stuck on a jar is normally fixedWe made the door fully automatic as it was either anoying to use, or too easy to cheeze enemy with the dagger. We think it's best to be in the melee when using dagger! If you want to stay behind the grid, safe, you need to spend your ammo :) Hopefully that should make the camp navigation smoother as well. The ghost is now normally killableSave file is now properly encrypted to avoid spoiling the gameVersion number displayed in main menu for easier bug trackingThanks again for the incredible hype and support
Thanks everybody for all your great feedback and bug report on the demo!Most of you seems to be having a lot of fun, that is awesome news and gives us strength to carry on. We received a tons of people being stuck in ADS, sorry about that, it's really hard to track down and fix. We have made a first attempt but it doesn't fix all instances of the bug, we'll keep digging.CHANGE LOGFallback fonts for cyrlic and asian languagesBetter Shockwave impact on enemiesBUGFixed ADS locked after dying or opening a menu (but the bug can still happens in other unknown situation)Autofire now can't be activated in unproper situation
Posts come from Steam's official announcements feed.