Dwarf Eats Mountain
on galaxy.click
About this game
Dwarf Eats Mountain is a simple strategic incremental game about mining mountains with dwarves and their war machines. Harvest gold and artifacts, then use those riches to upgrade and grow your dwarven empire â so you can devour even bigger mountains!
**WISHLIST ON STEAM** - Steam Demo coming soon! - : https://store.steampowered.com/app/4078200/Dwarf_Eats_Mountain/
**DISCORD**: https://discord.gg/EvBJn9sdhm
**Itchio** where I post devlog patch notes: https://greenwizardgames.itch.io/dwarf-eats-mountain
**Note**: Game can slow down on browsers when there are a lot of physics objects on screen in the late game. You can disable shine shader and particles in the options, which should help. But sadly there's only so much that can be done for browsers. Game runs way better on desktop.
**Note**: Game auto-pausing when the tab loses focus is a really annoying "feature" of GM GX WebAssembly that I cannot disable. Which is a real shame for a game like this. You can try tricking it, or playing on the desktop version where there is no pausing and the performance is also a lot better.
**Note**: If you see weird aspect ratio, resolution or pixel artifacts/glitches, toggle HD mode ON/OFF (F4) and it should fix them. I suggest doing this every time you start playing on a browser.
**Note**: This is a demo in development. I am posting updates frequently, based on your feedback, as the game is being built, polished, optimized and getting ready for the Steam Demo!
Master the dwarven ways of treasure extraction! This game is about making numbers go up, but the way you do that is open to your interpretation and ingenuity. At your fingertips:
- Many different buildings and dwarves, each with various strengths and weaknesses
- Abundance of upgrades and active rituals to enhance and buff dwarves and their machines
- 50+ ancient Artifacts to collect and display in your gallery, each with special effects which complement and adapt your build - Can you collect them all?
- Rare resources such as the coveted Mithril and the mountain's Soul, presenting decisions whether to spend them on weapon upgrades, forging artifacts, or casting powerful enchantments and rituals
- Prestige to replay the game while progressing faster, with new synergistic build-defining effects (65+ prestige upgrades)
- Discover what the gods have hidden in the world spire, and what happened to the previous civilizations when they dug too deep
Regarding demo content:
- This demo shows a lot of the core game content. The end goal is mountain level 50 which is achievable in the demo and can take up to 2-4 hours. The full game will add a true ending at level 100, as well as support endless mode (which already exists to unfinished degree). However, to try all the demo content, buy all the prestige upgrades and collect all the artifacts, it can easily take you dozens of hours.
- Demo has 8 types of buildings which produce 10 types of dwarves. Each building has on average around 14 upgrades. The full game will have at least 4 more buildings and 6 more types of dwarves with upgrades. As well as more upgrade tiers. (Some of these are already visible in the demo but aren't purchasable.)
- Demo has 51 artifacts and 40 tiered prestige upgrades. The full game will have many more (not just those currently visible).
- Demo has around 22 calamities and 5 monster dens. The full game will have many more, including bosses.
- The full game will have steam achievements and as much language localization as possible.