Manage an expanding solar empire by clicking to spawn bots that construct panels, which you then harvest for energy and credits to fuel further growth. The game cycles through resource production, sales, and reinvestment into automation, letting you build toward an increasingly ambitious Dyson swarm around a star. Ideal for players who enjoy watching exponential growth unfold through layered production chains and strategic upgrades.
About this game
Build an automated solar empire from a single bot into a galaxy-spanning Dyson swarm.
Create bots, manufacture solar panels, harness stars for energy, and reinvest your profits into an ever-growing production network.
Idle Dyson Swarm expands far beyond the first star: • Unlock Research, Skills, Facilities and Mega-Structures • Break through Infinity and optimise repeated prestige runs • Explore Simulations, Reality and Quantum progression • Process offline progress with configurable Stored Time controls • Inspect detailed production formulas and performance statistics • Customise navigation, number notation, audio and processing speed • Continue an existing same-device save from the original Unity version
Play in English, French, German, Latin American Spanish, Brazilian Portuguese, Simplified Chinese, Russian or Japanese.
Progress at your own pace, refine your automation, and see how much of reality your swarm can consume.
• Added Blank Slate as the first Infinity Challenge. • Added Galvanizers to make skills permanent. • Added Cash & Science as the first augmentable skill. • Added a voluntary Overflow reset and Overflow Points. • Added spending priority and reordering to Skill Presets. • Improved skill details and fixed taps passing through skill popups. • Fixed some Galvanized skills stopping production after Overflow. • Fixed Influence gathering getting stuck. • Improved save recovery. • Fixed Quantum Shard earning, purchases, and Buy Max amounts at very large balances. • Fixed First Strange Matter achievement and update-interval issues. • Fixed skill dependency confirmations being hidden on narrow screens. • Tentatively fixed Offline Time not being awarded after returning to the game. • Added quick buttons to spend 1 minute, 10 minutes, or 1 hour of Offline Time. • Added optional skill labels to the skill tree. • Improved challenge notice positioning and skill augment icons.
• Added 27 achievements with offline progress syncing. • Improved Skill Tree, Infinity and Reality Wiki guidance. • Durability research now shows current and projected bonuses. • Added Default beside the update-interval slider. • Fixed reset, production-scaling and Bot allocation issues.