Idle Dyson Swarm tasks you with building a solar empire by automating bot production, which manufacture solar panels to harvest energy from the sun and generate revenue. The game features a flexible skill tree system that lets you reset or swap between preset builds to prioritize research, production, or income at different stages. It rewards strategic planning and offers layers of progression, though players note the balance between automation and manual intervention could use refinement.
About this game
Ever wanted a Dyson swarm of your own? Now you can have one with just a few clicks! Manage a solar empire, produce bots which will make solar panels for you. Send your panels to the sun to generate energy and sell that energy to make money which you can spend on even more bots!
What players are saying
▲ Recommended7 hrs
I'm not convinced so far, I would rate is as "Ehh..."
Its one particularity is that you have a Skill Tree which you can freely reset or swap between handmade preset. eg: push research with a dedicated tree, then swap to pump building production, then swap to pump cash earning from the built up production. It's alright if a little hands-on for efficient gameplay.
I've reached a few paragraph of story so far, it's a nice touch but the story/theme feel unrealistic in how they're handled (something that would require decade of experience and decades of deployment is presented in tone more matching of "on a whim..." "...then later that afternoon..."). EDIT: There's a lot more story, and better written, under the game menu Wiki > Lore
I seem to be halway to the first reset judging by the UI. pace is a little too slow to my taste. I'm not hating on it, just mostly playing on because I might as well grab the remaining achievements.
EDIT: Looking at the trailer there seems to be a whole lot of things post reset, just more of a slow burn early on I guess.
Wanted to like this idler. I really did. But it's not there. It's too slow for the amount of manual work you need to do. and the skill milestones are far too few and far between. There's a lot of potential, but there needs to be a lot more meat added to the bones that are here. Keep an eye on it, though, because the future could be bright.
In the mountain of AI slop that has been inundating the Idle tag of the Steam store lately we were graced by two titans of long-form incremental games this week (this and Kittens Game) making their way to Steam.
I played through IDS about three to four years ago on its initial Android release and it was a fun little game. Since then it has received multiple update adding more layers of gameplay. It's a slow burner for sure, but if your give it time you'll start to get sucked in as more and more of the mechanics come online. Also, there is an ending, it'll take some time to get there is a final goalpost.
The fact that it is 100% free on the Steam release should be reason enough for anyone who love Idlers to give it a shot.
I honestly don't remember what I changed. That said it should be more stable, I definitely boosted the heck out of the megastructures, added some researches for them and automation for them. There may be bugs there may not.
- Improved offline progression accuracy across lifecycle events, including smoother mobile return handling. - The offline return popup now appears only after at least 2 minutes away. - Fixed a startup offline-time edge case that could cause inconsistent away-time rewards. - Fixed Simulation Mathematics parity for migrated/prestige saves so intended solar output bonuses are restored consistently. - Updated Simulation solar panel and mathematics info text to better show base output, active multipliers, and effective output.
- Reworked skill tree visuals so owned, non-refundable, and exclusive-lock states are clearer at a glance, including updated connection-line coloring.- Skill confirmation now explains why a skill can’t be refunded (including required-skill lock reasons).- Fixed Parallel Computation to apply as a multiplier to Data Center production, and aligned production displays with actual applied gains.- Added clearer run stats in the side panel, including s/IP plus current/previous run time and offline time used this infinity.- Improved offline-time spend tracking and rollover between infinities so usage stats stay accurate.- Improved save/lifecycle handling around pause/focus/quit to reduce offline progression inconsistencies.- Fixed the Space Age Power/Energy section default visibility state.- Updated Idle Electric Sheep to be refundable.
Posts come from Steam's official announcements feed.