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Unnamed Space Idle

Unnamed Space Idle

by JDOG CORP

★ 92%
Price Free
Reviews 241
Released 2024-07-08
Idler
Prestige loop

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Unnamed Space Idle layers multiple upgrade systems—cores, synthesis, void shards, prestige, and research—into a sci-fi battle loop where you gradually customize your ship to counter specific alien threats. The game unfolds new mechanics over time, letting you make meaningful choices about which gear and module combinations to pursue as you push deeper into enemy waves. Best suited for players who enjoy long-form progression with strategic decision-making over pure idle passivity.

About this game

Latest updates

Version 85.2.6

17 days ago
- Fixed Research screen first open stutter
- Specimen related stats are now under Research instead of Resource
- Stat advisor now shows missing resource stats on Core tab
- Added confirm prompt to warp buy max if confirm upgrades enabled
- Made Compute Challenge disregard Void Energy boost when determining whether easy to do
- Made Void Device Smart Upgrade remember protect state of upgraded shard
- Improved crew rank distribution popup
- Repositioned node in Galaxy9 to ensure it's not a secret on mobile
- Fixed issue with buying max in warps
- Fixed warp core progress bars not animating when used
- Fixed warp core display issues when overcharging
- (Mobile) Fixed fleet advisor leaking secrets - actually before this patch, but we never included a note
- (Mobile) Improved landscape layout for very tall devices
- (Mobile) Fixed sizing issues synth module queue, mobile
- (Mobile) Fixed UI resizing due to resource texts
- (Mobile) Fixed colossal enemy parts tutorial prerequisite

Version 80.1.7

155 days ago
- Slightly improved turret smartness on not overlapping
- Changed "Auto Buy All" in Bases to disable all if mixed settings
- Added tooltip to battle alignment upgrade in veil regions with formula
- Changed the type specific damage display on cores (Shield % etc) to hopefully clarify
- Changed late game compute core to not stack poorly with the other compute upgrade
- Fleet battle validation fails now prompt a deletion sooner to keep them cleared out
- Fixed some issues with Veil Shift and A B routes
- Fixed Strata Growths not saving partial progress properly
- Fixed core auto upgrade to be on for brand new cores
- Fixed base auto buy setting being set to invalid state
- Fixed synth modules overflow in long languages (texts truncated)
- Fixed crew add half option on rank confirmation popup
- Fixed crew tab flashing red after Supremacy unlock in some situations
- Fixed false advisor validations on certain battles
- Fixed typos
- (Mobile) Fixed endgame compute UI overflow

Version 80.1.5

167 days ago
- Added a Quality of Life upgrade for Titan Array loadouts
- Titan Array shots are now smarter and will move on to the next target if a part dies mid sequence
- Changing any Titan Array Elements during a boss fight will now cause a retreat
- Added Info hover to Titan Array area with more in depth explanations
- Added a highlight when hovering elements in Titan Array that can affect other elements
- Added full range to Veil region stat increase display
- Added indicator of which Veil Region you are in once unlocked in battle area
- Added "Add half" option to crew rank popups
- Added new setting to Fleet, lock camera (prevent pan/zoom)
- Made unstable artifact upgrades sort by lowest artifacts invested
- Made AI bundle info more visible
- Improved some tutorial text for better clarity
- Improved drag & drop in Titan Array
- Fixed spliced crew getting stuck after certain upgrades sometimes
- Fixed wonky time displays
- Fixed Strata expertise priority option to not switch incorrectly after all have one level
- Fixed task list task showing complete when it is not

Release notes come from the App Store.

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