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Unnamed Space Idle

Unnamed Space Idle

by JDOG CORP

★ 93%
Price Free
Reviews 170
Released 2024-07-08
Idler

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About this game

Latest updates

Version 80.1.7

13 days ago
- Slightly improved turret smartness on not overlapping
- Changed "Auto Buy All" in Bases to disable all if mixed settings
- Added tooltip to battle alignment upgrade in veil regions with formula
- Changed the type specific damage display on cores (Shield % etc) to hopefully clarify
- Changed late game compute core to not stack poorly with the other compute upgrade
- Fleet battle validation fails now prompt a deletion sooner to keep them cleared out
- Fixed some issues with Veil Shift and A B routes
- Fixed Strata Growths not saving partial progress properly
- Fixed core auto upgrade to be on for brand new cores
- Fixed base auto buy setting being set to invalid state
- Fixed synth modules overflow in long languages (texts truncated)
- Fixed crew add half option on rank confirmation popup
- Fixed crew tab flashing red after Supremacy unlock in some situations
- Fixed false advisor validations on certain battles
- Fixed typos
- (Mobile) Fixed endgame compute UI overflow

Version 80.1.5

25 days ago
- Added a Quality of Life upgrade for Titan Array loadouts
- Titan Array shots are now smarter and will move on to the next target if a part dies mid sequence
- Changing any Titan Array Elements during a boss fight will now cause a retreat
- Added Info hover to Titan Array area with more in depth explanations
- Added a highlight when hovering elements in Titan Array that can affect other elements
- Added full range to Veil region stat increase display
- Added indicator of which Veil Region you are in once unlocked in battle area
- Added "Add half" option to crew rank popups
- Added new setting to Fleet, lock camera (prevent pan/zoom)
- Made unstable artifact upgrades sort by lowest artifacts invested
- Made AI bundle info more visible
- Improved some tutorial text for better clarity
- Improved drag & drop in Titan Array
- Fixed spliced crew getting stuck after certain upgrades sometimes
- Fixed wonky time displays
- Fixed Strata expertise priority option to not switch incorrectly after all have one level
- Fixed task list task showing complete when it is not

Version 80.1.4

27 days ago
- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority
- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)
- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)
- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting
- Fixed Titan resource gain to account for spawn time gap and fixed per second display
- Fixed offline base calculations going a bit haywire
- Fixed colossal showing up on route choice some times
- Fixed Veil Shift to side routes putting you in wrong spot sometimes
- Fixed shield regen not stopping properly on Colossal when part is destroyed
- Fixed enhancement field sometimes not applying on first enemies spawned
- Fixed targeting options being wrong when exiting a Warp
- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit
- Fixed broken Discord role linking for S75+ (again)
- Fixed odd boss behavior when cancelling warp
- Fixed tutorial highlight issue
- Typo fixes
- (Mobile) Improved scroll behavior in late game Compute

Release notes come from the App Store.

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