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Unnamed Space Idle

Unnamed Space Idle

by JDOG CORP

★ 93%
Price Free
Reviews 176
Released 2024-07-08
Idler
Prestige loop

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Unnamed Space Idle layers multiple upgrade systems—cores, synthesis, void shards, prestige, and research—into a sci-fi battle loop where you gradually customize your ship to counter specific alien threats. The game unfolds new mechanics over time, letting you make meaningful choices about which gear and module combinations to pursue as you push deeper into enemy waves. Best suited for players who enjoy long-form progression with strategic decision-making over pure idle passivity.

About this game

Latest updates

Version 80.1.7

58 days ago
- Slightly improved turret smartness on not overlapping
- Changed "Auto Buy All" in Bases to disable all if mixed settings
- Added tooltip to battle alignment upgrade in veil regions with formula
- Changed the type specific damage display on cores (Shield % etc) to hopefully clarify
- Changed late game compute core to not stack poorly with the other compute upgrade
- Fleet battle validation fails now prompt a deletion sooner to keep them cleared out
- Fixed some issues with Veil Shift and A B routes
- Fixed Strata Growths not saving partial progress properly
- Fixed core auto upgrade to be on for brand new cores
- Fixed base auto buy setting being set to invalid state
- Fixed synth modules overflow in long languages (texts truncated)
- Fixed crew add half option on rank confirmation popup
- Fixed crew tab flashing red after Supremacy unlock in some situations
- Fixed false advisor validations on certain battles
- Fixed typos
- (Mobile) Fixed endgame compute UI overflow

Version 80.1.5

70 days ago
- Added a Quality of Life upgrade for Titan Array loadouts
- Titan Array shots are now smarter and will move on to the next target if a part dies mid sequence
- Changing any Titan Array Elements during a boss fight will now cause a retreat
- Added Info hover to Titan Array area with more in depth explanations
- Added a highlight when hovering elements in Titan Array that can affect other elements
- Added full range to Veil region stat increase display
- Added indicator of which Veil Region you are in once unlocked in battle area
- Added "Add half" option to crew rank popups
- Added new setting to Fleet, lock camera (prevent pan/zoom)
- Made unstable artifact upgrades sort by lowest artifacts invested
- Made AI bundle info more visible
- Improved some tutorial text for better clarity
- Improved drag & drop in Titan Array
- Fixed spliced crew getting stuck after certain upgrades sometimes
- Fixed wonky time displays
- Fixed Strata expertise priority option to not switch incorrectly after all have one level
- Fixed task list task showing complete when it is not

Version 80.1.4

73 days ago
- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority
- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)
- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)
- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting
- Fixed Titan resource gain to account for spawn time gap and fixed per second display
- Fixed offline base calculations going a bit haywire
- Fixed colossal showing up on route choice some times
- Fixed Veil Shift to side routes putting you in wrong spot sometimes
- Fixed shield regen not stopping properly on Colossal when part is destroyed
- Fixed enhancement field sometimes not applying on first enemies spawned
- Fixed targeting options being wrong when exiting a Warp
- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit
- Fixed broken Discord role linking for S75+ (again)
- Fixed odd boss behavior when cancelling warp
- Fixed tutorial highlight issue
- Typo fixes
- (Mobile) Improved scroll behavior in late game Compute

Release notes come from the App Store.

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