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Startup Panic

Startup Panic

by Algorocks · Published by tinyBuild

Price $14.99
Avg Players 1
Released Jan 20, 2022
CasualComedyEconomyIdler

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Video
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Startup Panic is a business tycoon sim where you grow a tech company from basement operation to corporate giant, managing resources and competing against rival CEOs. The loop involves hiring, setting production sliders, waiting for progress, and occasionally deploying workers to recover from setbacks. It captures the genre's appeal for players who enjoy Game Dev Tycoon-style progression, though reviews note the endgame falters and core motivation systems need work.

About this game

What players are saying

▼ Not recommended 12 hrs
It has the heart and the soul of a good tycoon game but it's absolutely ruined by one thing:

MOTIVATION.

I hate saying this, but I can't recommend this game until the motivation is polished. This game is a diamond covered in layers and layers of the dirt that is motivation.

First of all, I love games like this. I love Game Dev Tycoon (I have more hours in Startup Panic than I do in Game Dev Tycoon), I love all the Kairosoft games, hell you may catch me on Roblox playing stupid tycoons like this. I've been around the block for games like this and I am a big sucker for them.

I honestly enjoyed this game and I beat the entire campaign.
Here's what I liked:
- The whole marketing aspect. You get to market in specific areas of the world to help your sales. This was really neat, and I loved having to think about how I was going to take over my competitors by dominating the area they were marketing in. Watching you slowly climb the market share and beat your competitors really gave my brain a dopamine rush.
- The whole aesthetic and vibe of the game. Really cute art style and the UI is easy to navigate and isn't really frustrating.
- The feeling of progression and watching your team and you grow.
- The different endings! This was a really cool and wholesome touch.

What really hurt the game:
- Motivation. Motivation is a feature in this game that encourages you to switch off on workers so you don't overwork them. If you ignore their motivation, they will be unproductive, and in return this will damage whatever product or contract you were working on.
Don't get me wrong, this is a fantastic mechanic. Almost every tycoon game similar to this has a 'morale' mechanic of sorts. This is so you don't overwork your "Ace" (lets be real, we all have an "ace" person who we dump everything on) and it also encourages you to build your other workers. What makes it borderline unplayable here however, is how fast motivation depletes and how unproductive your workers are below 80 motivation. Usually after one project, anyone at 100% morale will drop to around 70-80. The difference is night and day with motivation, if your team is above 80 motivation, you'll get fantastic 10/10 results. If anyone is below 80 motivation, your score of 10/10 will drop to a 2/10. Did I mention that you can also lose motivation at random?

- Completely out of pocket RNG events. I like when RNG stuff happens. You have your usual "your company has been hacked", "the power went out and we lost progress of everything", "Jerry had explosive diarrhea and tripped on the server while running to the bathroom". What really hurts is when you send your people on vacation (because they're below 80 morale) and then they get kidnapped and held for ransom. This adds unnecessary stress, is extremely unrealistic (both because you don't send your workers on vacation every other month, and the odds of them getting held for ransom is extremely low), and costs you money. At this point, I just cut my losses and said goodbye to my workers that were held ransom.

- The game is also extremely vague. They have tutorials for the essentials, but for the smaller things such as motivation, MENTIONING THE IMPORTANCE OF SALARY FOR YOUR WORKERS, how marketing can affect your sales, what the numbers and the sliders mean while making a product, they do not have. The thing is: these factors are also all extremely important. I figured out what the sliders and the numbers meant while developing a product, but for the marketing stuff I found out all this through the forums on Steam, and without the internet, there would have been no way (for me at least) to figure out what the heck was going on.
The game mentions "you need to have high motivation for your workers to be productive!" but I didn't realize high motivation literally meant >80% motivation.

- This game feels extremely repetitive. This is because of the motivation feature.
Here is the cycle that I went through at endgame:
1. Develop a product. I usually go for 10's across the board. The recommended stats is 13. I send my A team in. We are well over 20 for each stat. This will take six weeks.
2. While that's happening, I usually train the people I'm not currently using or do a contract.
3. The product is finished. I get 10, 10, 7. I want to find out why, so I do the "review" function to find out what I can improve
4. The game tells me that I did too much in two areas, and not enough in one area. I am confused because the recommended stats was 13 and everything was at 26. It turns out one person was at 50% motivation. I scream.
6. I send everyone on the most expensive vacation. They come back six weeks later.
7. Repeat 1-6.

I probably sound like a broken record, repeating motivation over and over, but this feature needs to get fine tuned. It's not realistic at all that people work for 6 weeks and then get a 6 week vacation paid by their employer. Fixing motivation will help make this game feel less repetitive.

If the devs are reading this, please fine tune your motivation feature. I know nothing of game development, but I game a lot and I feel like this would help:
- Lower the rate motivation falls outside of tasks. I feel like this falls extremely fast even if the workers aren't working. They may get randomly frustrated or something and it might bring them to less than 80% motivation.
- Lower the rate motivation falls INSIDE of tasks. I feel like after producing an feature, they drop below 80% fast. Instead of dropping it to 80%, drop it to 85% and tie it in with the next point.
- Create some sort of Productivity gauge for the workers: This will help balance out motivation and determine how productive a person will be. The difference is night and day with people below 80% motivation. Rather than making it night and day, keep the workers production value the same until they hit 60% motivation. Any worker below 60% have a chance to start making more mistakes, getting angrier more, hating their job, and in return start decreasing productivity in whatever product you are working on. The lower the motivation, the more mistakes they make, etc. etc.
I suggest this because it makes sense that unmotivated workers start to slack off and make mistakes, and also this makes managing motivation a bit more fun and less repetitive.

Man I typed a lot.
295 found helpful Steam ↗
▲ Recommended 55 hrs
Game with issues, only recommended if you like these type of games.

Upsides:
- great early game balance
- good writing
- fun core mechanics

Downsides:
- endgame is bad
- some features are developed badly
- some achievements are broken.

When I started playing it reminded me a lot of Game Dev Tycoon, which is I believe the first of this type of games. This looks worse, and doesn't have the satisfying development bubbles, so the game started with a bummer. But it provides fun development, in this game a website in a fixed development tree. Not a lot of freedom and customization, more the pursuit of stats, which isn't great, but not bad either for this kind of game. Yet somehow this game kept me going. It offered early challenge to grow the company and finding time to educate your employees to provide better features. It is a challenge to keep a positive balance.

During the midgame you will be on top of everything, and the game is basically over. You can continue for some achievements and to recognise the very simple mechanics that drive the game. My guess is that the game was rushed out, with features like marketing rendered useless. It is possible to market just about every part of the world, but the benefits are not important. You can even market Antarctica, so pointless. In March 2022 they added achievements to the game, with 10/50 of them broken, it seems that the developer has abandoned the game.

The game entertained me enough to recommend this, but only if you have played others like this one. I only know of Game Dev Tycoon, and I think there is another game one, though it looks like a cheap copy.

69/100

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More reviews at Omnivore Gamer, games that are easy to control (for handicapped gamers). [/td]
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24 found helpful Steam ↗
▼ Not recommended 20 hrs
This breath laziness.
There's no gameplay, it's a loop of an interface, that's it.

Click on the button, put slider, wait, finish, send people on vacation, you repeat the process none-stop.

it doesn't even worth the money i spent on it, it's a "game" that you could find for free on the web.

At least i encounter very few bug... easy when there's nothing :(
23 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

👩‍💼👨‍💼 Startup Panic is live on Steam now!

1606 days ago
Quit your job and build a STARTUP from scratch! Startup Panic is out on Steam and the game is 10% off now! https://i.imgur.com/kkqrFgN.gif 👩‍💼👨‍💼 PLAY NOW: https://store.steampowered.com/app/1045610/Startup_Panic/ This game is a tech-tycoon simulator ideal for players new to the genre - or veterans looking for a bit of personality as their small company conquers the corporate world. It is all about surviving the tech bubble, competing with rival CEOs, and expanding the office from bedroom programmer up to the heights of global corporate sabotage! As long as you don't get hacked... or kidnapped… 🔴Watch the launch trailer: As you can imagine, entrepreneurship is not easy and you get to experience realistic situations a Startup founder will encounter. Work out your strategies carefully and conquer the globe! https://i.imgur.com/dYgOWAR.gif https://i.imgur.com/Iw8i3g6.gif Develop, revise and upgrade your features as they are the cornerstone of your business’ success. Form a great team with various hiring approaches, train your staff and grant vacations to keep them motivated! Compete with rival CEOs, deal with constant threats on the market share and expand to build branches in the entire globe! Most importantly, keep your company afloat and nurture a positive brand impression! New features: If you have tried out the game before, please note that this launch on Steam has added a couple of new features that you have never seen before! https://i.imgur.com/DJycwAp.gif Competitor CEOs that you defeated will return later with additional comeback-themed content and an option to upgrade your features to Advanced versions; A ghost-busting questline is triggered when you start to discover some haunted incidents in your office! Long-term loyal employees will earn new traits after gaining experience; Choose from Easy, Medium and Hard difficulty levels to face with challenges that suit your preferences; Some updates on balance and clarity. https://i.imgur.com/8z7lFQz.gif Ready to w...

Startup Panic comes to Steam TOMORROW!

1607 days ago
Startup Panic launches TOMORROW! ONE DAY LEFT, Wishlist now! https://store.steampowered.com/app/1045610/Startup_Panic/ 👇Check out the pricing and release time information: 🕒 Release time: 9:00 PT | 12:00 ET | 18:00 CET 💵 Price: $14.99 (The game will be 10% off upon launch) 🔴 Don't forget to tune in on time at our Steam page to witness our community manager establish a Startup from scratch! If you cannot wait already, watch this previous INTERACTIVE stream to prepare yourself for tomorrow! https://www.youtube.com/watch?v=bmDRi1BKNQA We look forward to seeing your awesome Startups! In the meantime, come hang out at our social pages! Discord Facebook Twitter Website Have fun and best of luck tomorrow, entrepreneurs!

Startup Panic is coming to Steam on January 20th, 2022!

1650 days ago
Greetings Future CEOs! Startup Panic will be available on Steam on January 20th, 2022! Prepare yourself to create your own company, beat fierce competitors, or be kidnapped by a pirate.👀 {STEAM_CLAN_IMAGE}/39276504/f65bb3bbedec5e6c7510be1c53f5863da0bcb283.png WISHLIST NOW! https://store.steampowered.com/app/1045610/Startup_Panic/ This launch on Steam will bring more extended gameplay, new content, and a ghost to haunt your company to eternity. If you wonder, "what kind of startup game has a pirate and ghost in it?" so do we. {STEAM_CLAN_IMAGE}/39276504/30eb241e6d89124968510286a6590cc961f8fb8a.png Stay tuned for: 🎮 Extended gameplay - Competitor CEOs that you defeated will return later with additional comeback-themed content and an option to upgrade your features to Advanced versions; 👀 New content - Long-term loyal employees will earn new traits after gaining experience; ⁉️ A ghost-busting quest line is triggered when you start to discover some haunted incidents in your office! AND MORE! If you cannot wait for some sneak peeks or want to mingle with fellow entrepreneurs, come hang out at our social pages! https://i.imgur.com/psBa6Mm.gif Discord Facebook Twitter Website That’s it for today, we look forward to seeing your awesome STARTUPs and don't forget to Wishlist the game!

Posts come from Steam's official announcements feed.

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