ClickRaid2
by Unknown
★ 67%
Price
$9.99
Avg Players
0
Reviews
121
Released
Apr 16, 2020
ClickerIdlerIncrementalIndie
What players are saying
▲ Recommended
307 hrs
This is my first time writing a review for a game in over 10 years.
To say the least, I enjoy this game immensely. I never played the first version, and had no idea about this game until 3 days after it was released and I saw it on Steam. It looked very interesting.
Since I bought it, I have put hundreds of hours into the game. Many idle - Many not. I love that I am able to plan out my characters and improve them. There are many distinct classes that are constantly being balanced out and many different systems that you have to plan out your character (different skills, different gems you can craft and upgrade, boss seals - which let you improve upon existing skills and stats - etc).
The developer is extremely active and goes to great lengths to interact and update the community on what he is currently working on. Since I have started playing this game, he has been working tirelessly to implement features that people have been requesting. I have never been more impressed by what a single developer can do to improve a game and implement suggestions in such a short amount of time.
Besides planning and building out your character, there is a great party system where you can group up with others to fight monsters in different modes such as "Survival" and "Progression". The community is very active and helpful to each other.
I highly recommend this game if you like simulation games and/or clicker games. It's been a blast for me and the friend I've been playing with so far.
▲ Recommended
10 hrs
Okay.. Let's just get this out of the way-
This Dev, this solo Dev.. They are working so unbelievably hard for us.
They are hardly even sleeping currently just to code and code and code to make sure everything is running smoothly because they feel obligated to fix all these small problems immediately. I have played for 10 hours so far- 5 last night, and 5 today so far.
This Dev has been up for probably 20-25 hours straight and has been consistently answering questions in All chat the entire time that they have been tending to the code.
The gameplay is really cool. It's an idle game with a lot of interactive components. The sense of community and the variety of skills that you can choose to specialize between (for each of the 12 or so classes) makes each individual character, even those of the same class, feel different.
For instance. I am a one shot assassin with single target burst. This other rogue guy (same class) thats been in my party for a while has been maxing his ultimate skill and caltrops to do max dot to all enemies. We're entirely different between gems and skill specialization!
Theres Gear multipliers, flat bonuses in the form of gems that I guess you could say are kinda an equipment of their own, along with a "boss scroll" system, and even a bounty system that tracks your kills on certain enemies and provides buffs to your character once you submit your bountys.
Theres a lot of freedom of choice considering you can only max one of your 10-12 skills if you'd like.
I recommend this game for the price. With this Dev, and the community being so fun and involved, it's such an awesome game to have.
(especially when you want to have this be a second form of entertainment while you do other stuff like work or watch tv/anime/netflix :) )
8.9/10
Currently a few bugs but they are something called CLIENT SIDE bugs, which mean its only visual and your actual progress and dps etc is all server side.
There was a ping bug last night. Huge influx of players caused a drop in ping for everyone. That's fixed now @ dev.
There was a world boss bug last night that caused everyone to appear in one spot and crash the server- That's fixed now @ dev
There was a bug causing player instances to clip with the huge amount of players spawning areas at once on each floor - the dev patched this already and now everything is much more stable,
I was testing this Dev a bit too. Asking them a lot of questions I wasnt expecting an answer to. Guess what? I got basically a paragraph and a half response directly in all chat regarding my concerns- and continued to get answers throughout last night. Such a good sign!
This person is so dedicated. I feel the longevity of the game is definitely secure =)
▼ Not recommended
43 hrs
A great idle game to spend your freetime, with a hard working dev and a superb community.
EDIT: After spending more time in this game i have to rewrite this review.
Yes the dev is still working hard spending way to many hours into coding.
But the game is currently going in the wrong direction focusing to much of getting new content out instead of fixing the current bugs.
Every patch he release isnt tested, every single update includes a new bug, each patch is pushed to early. There is currently 4-7 updates each week, bugs from week 1 is not fixed.
This is EA yes, but at this rate it will be another H1Z1 and never will come out of EA if he keeps doing this.
Reviews are by Steam users, hosted on Steam.
Latest updates
-Fixed Chat auto scroll -Added a new Blue Shard mult based on how many excess Green Crystals you have -Slight optimization to how monster marks are processed -Ranger Barbed Shot is now a 100% proc chance -Increased Ranger Rune that increases damage based on range to target by 2x -Fixed display issue with Clicker Game mults -Fixed a bug with Buffs not being reapplied if cast before they expire -Fixed a bad shader -Changed some visuals
-Fixed Enemy AOE bug that was preventing them from dealing damage -Fixed Rune Crit Mult staying applied even when changing classes -Fixed the value Rune Crit was giving 2500 -> 25 -Changed Astral Power added base damage to a Damage multiplier -Changed Crit Damage talent to a multiplier -Fixed a display bug in Ascend menu for shard cost change -Increased the Medal Mult base charm multiplier so its no longer trash -Fixed a Blue shard multiplier that was adding -Fixed an math library issue that could result in a number not having the correct exponent for >
-Changed how mob damage is calculated, Defense will apply before shield damage calculation and Mob damage can cap based on your shield % displayed up to 50% max health -Fixed Shield Bars not displaying correctly on party list -Rescaled Astral Power fragments needed per level, its less than half of what it was -Fixed a bug with the Floors til next charm only being visual on client. -Decreased Guild Quest Wall boss goal amount -Cast Time Reduction will only apply up to 50% on Channeled Abilities -Fixed issue with bots not despawning on clients -Every 200 Points spend in Damage Talent tree now adds 1 Point to Time Mage Gear Set -Added more information to the tooltip that appears when hovering over the main node in Talent Trees to display the current points in that tree and current gear set bonus
Posts come from Steam's official announcements feed.