Idle Fleet tasks you with assembling a mining operation in a shared online world where player-driven markets and persistent server-side progression shape the economy. Develop your fleet through skill training and drone automation while engaging in trading and crafting legendary ship components. Best suited for players who enjoy light economic simulation and the satisfaction of watching their enterprise grow whether they're logged in or not.
About this game
Build your mining fleet in a persistent online universe where every player helps shape the economy. Train 7 skills, automate production with drones, trade on the player-driven market, and forge the legendary Vanguard hull while your fleet keeps working on the server.
Players, last 30 days
Peak 184 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
I don’t mind developers using AI, but this game feels like it relies on it way too much. So much of it comes across as generic and impersonal, and it’s missing that human touch that makes a game feel like someone genuinely cared about making it.
Love me a new idler, and this is a pretty good space-themed one! It’s simple and satisfying to watch your progression continue in the background, then check back in and see how much you’ve progressed
New Guild level. 5% of the XP you earn also goes to your guild, on top of what you keep. Your guild levels up, and the guild screen shows the bar. Guild hiscores: level, this week, per member, and raids. One board, four tabs. Guild tax. The owner can set a cut of the credits members earn, up to 5%. Raises are announced a day ahead, and every guild's tax shows before you ask to join. If a guild owner disappears, officers can claim leadership after 28 days, members after 90. Combat targets show the enemy's stats and how the fight will go, instead of a DPS requirement. The market price graph shows real time, price range and volume. Ship slots can be emptied, so you can go back to a smaller hull. Fixed Irreversible guild actions ask twice, with a short countdown. Reclamation has its own name in French, Italian, Portuguese, Romanian, Russian and Ukrainian. General bug fixes.
Expedition fuel is taken when you launch now. Trips always finish, even if you sell your fuel mid flight. Cancelling asks first. Expedition cards show your real trip time, not the base one. Market: you can undercut the cheapest listing again. The price field shows what's allowed. New Transactions list on the market screen. Shows everything you earn and spend. Added a Chinese chat room. Guilds can buy extra member slots. Very expensive on purpose. The Leviathan has way more HP. It was dying too fast. Fleet goals now scale with what people actually play. UI scale setting, report a bug link in settings, roster shows who's online, and a bunch of small fixes.
Posts come from Steam's official announcements feed.