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Idle Fleet

Idle Fleet

by Idleforge Games

★ 84%
Price N/A
Avg Players 66
Reviews 37
Released Aug 17, 2026
AutomationCasualCraftingEconomy
Offline progress
View on Steam ↗

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Idle Fleet tasks you with assembling a mining operation in a shared online world where player-driven markets and persistent server-side progression shape the economy. Develop your fleet through skill training and drone automation while engaging in trading and crafting legendary ship components. Best suited for players who enjoy light economic simulation and the satisfaction of watching their enterprise grow whether they're logged in or not.

About this game

Players, last 30 days

Peak 184 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
I don’t mind developers using AI, but this game feels like it relies on it way too much. So much of it comes across as generic and impersonal, and it’s missing that human touch that makes a game feel like someone genuinely cared about making it.
22 found helpful Steam ↗
▲ Recommended 5 hrs
Love me a new idler, and this is a pretty good space-themed one! It’s simple and satisfying to watch your progression continue in the background, then check back in and see how much you’ve progressed
3 found helpful Steam ↗
▲ Recommended 7 hrs
Great game. Dev is very active with updates while listening to in-game player chat. +1
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 0.1.91: Guild level, guild hiscores, and guild tax

4 days ago
New Guild level. 5% of the XP you earn also goes to your guild, on top of what you keep. Your guild levels up, and the guild screen shows the bar. Guild hiscores: level, this week, per member, and raids. One board, four tabs. Guild tax. The owner can set a cut of the credits members earn, up to 5%. Raises are announced a day ahead, and every guild's tax shows before you ask to join. If a guild owner disappears, officers can claim leadership after 28 days, members after 90. Combat targets show the enemy's stats and how the fight will go, instead of a DPS requirement. The market price graph shows real time, price range and volume. Ship slots can be emptied, so you can go back to a smaller hull. Fixed Irreversible guild actions ask twice, with a short countdown. Reclamation has its own name in French, Italian, Portuguese, Romanian, Russian and Ukrainian. General bug fixes.

Patch 0.1.75

11 days ago
Expedition fuel is taken when you launch now. Trips always finish, even if you sell your fuel mid flight. Cancelling asks first. Expedition cards show your real trip time, not the base one. Market: you can undercut the cheapest listing again. The price field shows what's allowed. New Transactions list on the market screen. Shows everything you earn and spend. Added a Chinese chat room. Guilds can buy extra member slots. Very expensive on purpose. The Leviathan has way more HP. It was dying too fast. Fleet goals now scale with what people actually play. UI scale setting, report a bug link in settings, roster shows who's online, and a bunch of small fixes.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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