▼ Not recommended
3 hrs
[table]
[tr] [td] Follow my Curator Page for more Strategy Games! [/td] [/tr]
[/table]
Command & Control 3 is a real-time strategy game without base building.
Unlike in other games of the genre, you don't need to build a base, collect resources and build new soldiers. It's a lot less complicated in C&C3.
You will have different slots for either troops or fire support. If you select a slot, you can add soldiers or tanks for up to 80 points (e.g. Assault soldiers cost ten points, so you can add eight of them, etc.). You can then select the squad and call them on the battlefield. In total, you can have seven slots. If units die, they will come back after some time (a cooldown will tell you when exactly)
Fire support is infinite but on a cooldown after using it.
You can only control the whole squad at once. If you have a troop consisting of three soldiers and one vehicle, you will control all of them at once. This way, micromanagement isn't really possible or needed.
The first few missions of the campaign work as a tutorial. They will explain everything nice and slow and you'll unlock more units in later missions.
There is a story surrounding everything but for me personally, it was uninteresting.
Missions consist mostly of "capture point A, B, C, etc.". Aside from that, there's a mission, where you can't control units at all and the AI will do all that stuff but you need to control fire support. This was a nice break from the usual stuff and very fun to do. In later missions, AI-based units will support you in capturing points.
At the moment, there are six types of fire support, seven types of units, and one campaign with twelve missions. You can also play skirmish against bots and change a handful of settings, such as how many teams, squads, time limit, etc.
The game is in early access, so you will run into some issues. Loading times are pretty long even for an RTS. A handful of times the program didn't respond and I needed to end it via Task Manager.
C&C3 is a lot less complicated since you don't need to take care of resources, base management, or training new units. You also don't need to micro-manage dozens of units, since you can't control more than seven. This may be good for some people and sucks for others. I can see what the developers wanted to achieve and I very much like the approach actually. The missions I played were fun although it's a bit too slow for me. I would like to see a few more options in battles because.. it gets stale and repetitive quickly.
Command & Control 3 is for people who want a relaxed real-time strategy experience. It's fun for a while but gets repetitive and stale quickly. It could use some more mechanics to make it a bit more tactical. Aside from all that, there is definitely not enough content to justify a price tag this high right now.
At the moment, I can't recommend C&C3. If you're looking for a relaxed RTS game, put it on your wishlist and wait for a sale, come back in a few months and see how it's going, or take a look at the 8-Bit games.
[table]
[tr] [td] If you like my review and strategy games, please consider following my curator page on Steam! [/td] [/tr]
[/table]
[tr] [td] Follow my Curator Page for more Strategy Games! [/td] [/tr]
[/table]
Command & Control 3 is a real-time strategy game without base building.
Unlike in other games of the genre, you don't need to build a base, collect resources and build new soldiers. It's a lot less complicated in C&C3.
Units
You will have different slots for either troops or fire support. If you select a slot, you can add soldiers or tanks for up to 80 points (e.g. Assault soldiers cost ten points, so you can add eight of them, etc.). You can then select the squad and call them on the battlefield. In total, you can have seven slots. If units die, they will come back after some time (a cooldown will tell you when exactly)
Fire support is infinite but on a cooldown after using it.
Managing your troops
You can only control the whole squad at once. If you have a troop consisting of three soldiers and one vehicle, you will control all of them at once. This way, micromanagement isn't really possible or needed.
Campaign
The first few missions of the campaign work as a tutorial. They will explain everything nice and slow and you'll unlock more units in later missions.
There is a story surrounding everything but for me personally, it was uninteresting.
Missions consist mostly of "capture point A, B, C, etc.". Aside from that, there's a mission, where you can't control units at all and the AI will do all that stuff but you need to control fire support. This was a nice break from the usual stuff and very fun to do. In later missions, AI-based units will support you in capturing points.
Content
At the moment, there are six types of fire support, seven types of units, and one campaign with twelve missions. You can also play skirmish against bots and change a handful of settings, such as how many teams, squads, time limit, etc.
Technical issues
The game is in early access, so you will run into some issues. Loading times are pretty long even for an RTS. A handful of times the program didn't respond and I needed to end it via Task Manager.
Good or Bad?
C&C3 is a lot less complicated since you don't need to take care of resources, base management, or training new units. You also don't need to micro-manage dozens of units, since you can't control more than seven. This may be good for some people and sucks for others. I can see what the developers wanted to achieve and I very much like the approach actually. The missions I played were fun although it's a bit too slow for me. I would like to see a few more options in battles because.. it gets stale and repetitive quickly.
Conclusion
Command & Control 3 is for people who want a relaxed real-time strategy experience. It's fun for a while but gets repetitive and stale quickly. It could use some more mechanics to make it a bit more tactical. Aside from all that, there is definitely not enough content to justify a price tag this high right now.
At the moment, I can't recommend C&C3. If you're looking for a relaxed RTS game, put it on your wishlist and wait for a sale, come back in a few months and see how it's going, or take a look at the 8-Bit games.
[table]
[tr] [td] If you like my review and strategy games, please consider following my curator page on Steam! [/td] [/tr]
[/table]
90 found helpful
Steam ↗