▲ Recommended
2 hrs
The best way to describe Black Powder Red Earth is "Modern Warfare meets Sekiro, interpreted as a turn-based game."
It looks like XCOM, it plays superficially like XCOM, but it's a very different game to XCOM. It's an attempt to capture the feel of city fighting, of special forces raids, through the canvas of a turn-based game, and for the most part, in my opinion, it delivers on that.
Let there be no mistake: this game has a legitimate difficulty curve, one that happens because it's a genuinely challenging game, and because the paradigms and philosophies behind BPRE are counterintuitive to many conventional turn-based games. In XCOM, Overwatch creeping is the meta - a slow crawl across the map, relying on overwatch to counterattack the enemy. Missions end once all hostiles are killed. In BPRE, you're on the clock, and the longer you take, the more enemies start showing up - and that's before you run into that ten turn time limit. This is part of the attempt to capture the feel of how an actual raid would go down, when you're on the clock with a very finite time limit.
It's a game that I play and rage at. A lot of the typical crutches and safety nets aren't present here. But that feeling when you finally get the ideas behind the game, when it all comes together -
- it's in that moment that you really feel like you're a special forces commander who's leading a team of operators.
You just got to get used to dying a lot on the way. :V
It's not a game for everyone. But give it a try, approach it with an open mind and be willing to do things differently, and this game might surprise you.
Krieg Ju-on!
It looks like XCOM, it plays superficially like XCOM, but it's a very different game to XCOM. It's an attempt to capture the feel of city fighting, of special forces raids, through the canvas of a turn-based game, and for the most part, in my opinion, it delivers on that.
Let there be no mistake: this game has a legitimate difficulty curve, one that happens because it's a genuinely challenging game, and because the paradigms and philosophies behind BPRE are counterintuitive to many conventional turn-based games. In XCOM, Overwatch creeping is the meta - a slow crawl across the map, relying on overwatch to counterattack the enemy. Missions end once all hostiles are killed. In BPRE, you're on the clock, and the longer you take, the more enemies start showing up - and that's before you run into that ten turn time limit. This is part of the attempt to capture the feel of how an actual raid would go down, when you're on the clock with a very finite time limit.
It's a game that I play and rage at. A lot of the typical crutches and safety nets aren't present here. But that feeling when you finally get the ideas behind the game, when it all comes together -
- it's in that moment that you really feel like you're a special forces commander who's leading a team of operators.
You just got to get used to dying a lot on the way. :V
It's not a game for everyone. But give it a try, approach it with an open mind and be willing to do things differently, and this game might surprise you.
Krieg Ju-on!
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