▼ Not recommended
0 hrs
Was looking for a good shop keeping management sim, found a pointless badly designed clicker instead. Between the clunky interface, complete lack of automation of production lines, and automation of the only aspect of the game that might have been fun to do manually (the dungeon delving), this game manages to be both a shallow failure state-void snore fest and a hectic and ultimately futile click fest to try and keep yourself from floating a billion resources and achieve the satisfying illusion of being a competent shopkeeper. Pretty much the only way to challenge yourself is to try and speed run the game, which just ain't a thing I'm into. Got bored in less than an hour and requested my refund.
I can't even recommend this game for fans of clicker games because of the impossibly clunky interface. Selling anything in this game requires you to click buttons, open/close windows, drag items and type in your desired sell price for a total of at least 8 manual operations PER ITEM from the point of crafting to the point of sell, and that's in the optimal case where you're not bouncing back and forth several crafting windows at once trying to be efficient with you micro management, and when you know what your target price should be, which differs according to item, item rarity and the stats of your vendors. Seriously, as someone who finds satisfaction in perfecting a manufacturing process, this almost drove me crazy. Most other clickers get ♥♥♥♥ done in one or two clicks. That's pretty much the point of the whole genre. Each Click = Instant Satisfaction. So as a clicker game, this game is a failure in basic design, and as a management game, it lacks the depth required to make it worthwhile, and as BOTH, its bogged down by the terribly inefficient interface and tedious manual labour you're required to do to achieve each individual bit of progression. No thanks!
I can't even recommend this game for fans of clicker games because of the impossibly clunky interface. Selling anything in this game requires you to click buttons, open/close windows, drag items and type in your desired sell price for a total of at least 8 manual operations PER ITEM from the point of crafting to the point of sell, and that's in the optimal case where you're not bouncing back and forth several crafting windows at once trying to be efficient with you micro management, and when you know what your target price should be, which differs according to item, item rarity and the stats of your vendors. Seriously, as someone who finds satisfaction in perfecting a manufacturing process, this almost drove me crazy. Most other clickers get ♥♥♥♥ done in one or two clicks. That's pretty much the point of the whole genre. Each Click = Instant Satisfaction. So as a clicker game, this game is a failure in basic design, and as a management game, it lacks the depth required to make it worthwhile, and as BOTH, its bogged down by the terribly inefficient interface and tedious manual labour you're required to do to achieve each individual bit of progression. No thanks!
24 found helpful
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