Above the Stars blends active top-down shooting with idle mechanics as you defend rotating planetary outposts and gradually unlock new worlds. You'll upgrade your ship and defenses between waves while the game progresses offline, punctuated by witty dialogue and voice acting. It's a short, well-crafted incremental that appeals to players seeking a lighter alternative to deep progression games, combining hands-on combat with the satisfaction of passive advancement.
About this game
Discover new worlds and build up mighty defences as you find your new home Above the Stars!
What players are saying
▲ Recommended1 hrs
1st impression - I am loving it. It is a combination of active and idle. I have only unlocked the 2nd world and am still have quite a few unlocks to do. The voice acting is fantastic. The humor is top notch. I have actually giggled a few times (yes, I am embarrassed to admit).
This is a top down shooter in which you control your ship as it rotates around the planet. You are able to upgrade to multiple ships to control. In addition you can add planet upgrades. As you save more citizens and add them to the Ark, you are able to put them to work and enable additional bonuses.
For the price - This game is excellent. Very polished. You can see the dev put in a lot of time and effort.
Really well made short incremental. A few suggestions below on how I believe the game can be improved. Note it contains minor spoilers.
QOL:
Colour the lead ship (the one that follows the mouse) slightly differently to make it stand out more when things get a bit more frantic
Autofire toggle
Some form of currency symbol, it was confusing what the options under "World" were when they were just numbers, until I realised it was currency
Use "Esc" and/or "Right click" to back out of menus same as clicking the < arrow button
Rename some of the buttons to make them more obvious at a glance "World" > "Defense Structures", "Ship" to "Ship Upgrades", "Former" to "Research"
A button to sell all cargo that is more easily accessible from the main game screen, or otherwise an upgrade to purchase in Former or Ark that automatically sells cargo at a later stage in the game
Menu close animations should be a bit faster to reduce the wait when going through multiple menus after each battle
World menu could be reorganised to use the screen real estate a bit better without needing a scroll bar. There is plenty of space to fit all the weapons on screen
More stats on the weapons stating their fire rate, projectiles per fire, damage per projectile, income rate, income per activation
More information around the abilities, how do they get charges? What exactly do they do including the numbers for damage or speed acceleration or duration
More information around the Former upgrades. Which weapon do they upgrade (I know the icon is the weapon, but it is hard to identify), and specifically what do they upgrade on the weapon? The fire rate, damage, income? By how much?
Purchased Former upgrades should still be selectable to see what they gave from the point above
The Ark recycle button is a bit confusing at first as to its purpose, I was hesistant to press it incase it was a reset button, maybe make it a text selection for "Citizen Upgrades" when on the reset screen and "Ark Sequence" or similar when on the upgrade screen
The Ark upgrades were confusing, why can I select an upgrade to have it appear in the top left, only to then purchase it after? Even if I can't afford it, I can still select it to appear. Selection should be disabled, and top left should be a "Confirm Purchase" button instead
Show the stats that the citizens impact and by how much on the Ark screen
Show the increase in those citizen impacted stats (green +x or +y%) against those stats for doing a reset in the Ark screen
Ship screen income to damage, this needs explaining exactly what it means, I'm still not sure and I've "finished" the game
Reactor power, is the shields a damage reduction? A HP inflation? Is the damage for all the structures or just the ships or both? This needs to be clearer on the screen
It wasn't clear at first that the ships can block some hits and will be disabled, this needs to be explained clearer. I only found out by accident and confirmed by a random tip
Shipyard has a ship repair upgrade, it isn't clear at first that this is the respawn timer for a disabled ship, should add "s" to the end of the numbers
Beacon toggle, for when you know you're overpowered for a few levels or stepping away to get a drink. Untoggles on death
Content:
The Elris storyline would have been good to drag out longer with more interactions, or further more dangerous races come into play as you progress further
Automatic level skip as an upgrade, to return to last stage's max level subtracting a static number, such as 10 or so. This could be upgradeable to reduce the number subtracted
Upgrade for a "dumb" AI for the ships to automatically target and fire. The AI could be upgradeable and works as a percentage of the ships speed from the Ships menu. Starting low but over upgrades achieving 100% speed and thus 100% automation. This would be a toggle option and would untoggle automatically if mouse is clicked or keyboard keys are pressed
Hi everyone! There's been no updates in a while. I actually made quite a few but then the game files (and ALL the backups) got corrupted... don't ask how I messed up that badly, I still have no idea. I stated this project many moons ago before I got into version control. Anyway! Sales have dropped but I'm still eager to share this game, I feel it's still my best work. So I'll be making it free! I would have just done it immediately but apparently you have to give a bit of a warning so here is that warning. I plan to ask Steam to make the game free next week. Hope to see any wishlister's at the helm of the planet's defence, soon! -Arman
1.12 Balance Increased bullet speed Lowered story rate QoL Improved autopilot - - No delay between targets - Dead ships wont find targets - Changes targets on ship death - Now works with multiple ships - Also works with Uber Beam Fixes Some upgrades we getting re-locked: Now, loading the game after beating the first boss and transporting to Anubis (3rd world) will unlock all upgrades. Even more typo fixing… will it ever end… Last story parts will now play one after another, as intended
1.11 QOL • Right click to exit menu • Set mouse as the default control • UI Changes • Balance offline income Features • Add automatic fire option for ships • Add achievements for last upgrades (Ark/Shipyard/Former) Bug Fixes • Game would previously explode after levelling a structure too high
Posts come from Steam's official announcements feed.