▲ Recommended
0 hrs
It could have been a nice game, if you didn't have to constantly click on the cashiers.
I love management games, and it could have been fun to dive in the supermarket world.
From advertising, I thought I would manage a world monopoly of malls, but in the actual game, I feel like a clicking robot.
Managers can take care of most stuff, even if they're terribly slow (not pleasant, and those repetitive sounds aren't pleasant either), but the cashiers just won't be fast enough, ever.
I like the graphics, style etc., but, honestly, I'm sad to say I did not have fun.
PS: why does the store name has to be the developer's name? Why can't we customize it?
EDIT: I'm switching it from a negative to a positive review, because I don't want to be responsible for the game to go from "mostly positive" to "mixed (below 70%)", considering the low amount of reviews. Maybe it'll get better with time, first of all it really needs less clicking.
Indie developers deserve a 2nd chance, especially in the management niche.
I love management games, and it could have been fun to dive in the supermarket world.
From advertising, I thought I would manage a world monopoly of malls, but in the actual game, I feel like a clicking robot.
Managers can take care of most stuff, even if they're terribly slow (not pleasant, and those repetitive sounds aren't pleasant either), but the cashiers just won't be fast enough, ever.
I like the graphics, style etc., but, honestly, I'm sad to say I did not have fun.
PS: why does the store name has to be the developer's name? Why can't we customize it?
EDIT: I'm switching it from a negative to a positive review, because I don't want to be responsible for the game to go from "mostly positive" to "mixed (below 70%)", considering the low amount of reviews. Maybe it'll get better with time, first of all it really needs less clicking.
Indie developers deserve a 2nd chance, especially in the management niche.
14 found helpful
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