A brief puzzle game where you explore a sparse room, decode mathematical and cultural clues to unlock a phone, and trigger symbolic disasters with each number you dial. The puzzles require external research—matching symbols like pi or historical dates to their numeric equivalents—making it more an act of detective work than traditional logic solving. Best suited for players drawn to atmospheric, meditative storytelling over mechanical challenge.
About this game
The End of the World and Her Room is a short, free point-and-click puzzle game. This is a quiet and fleeting story: in the final moments, inside her room, you observe the surroundings, search for clues, unlock her phone’s password, and slowly understand the traces the world has left behind.
What players are saying
▼ Not recommended0 hrs
AI-powered visuals and music. Each of the 13 "clues" tells you exactly what to search for on Google to find the meaning of a given symbol or date in YYYYMMDD format. There is no other solution, so to save you time, I will write the answers here: Star of David = 66666666 (no comment) 123 = 12345678 π = 31415926 Millennium Bug = 19991231 Maya = 20121221 √2 = 14142135 1/7 = 14285714 Unix 2147483647 Unix 0 = 19700101 Leap Second = 19720630 Φ = 16180339 e = 27182818 Fibonacci = 11235813 And to get the second ending, you finally have to do something interesting and enter the date on which you are playing this game, in the format YYYYMMDD.
A point and click adventure where you can look around the room and find some simple clues written in red ink that tell you what numbers to call on the phone, each number causes a different disaster to happen outside the window. That is IT, figuring out the numbers isn;t really hard, the disasters aren't really that interesting to watch, it was all kinda meh,
and to make it worse, the art is ruined with the ai, now the dev claims they went through and modified everything, but still lineart fades and morphs, we have plants growing out of the side of the pot, mugs fusing with each other and the door, etc. It's all a little distracting and personally I feel a game that takes place in a single room should have more care for the details.
Like always a good game by Renka. If you aren't to dumb like me it would be easier. It will take like 20 minutes to get the first achivement and for the second longer. Because I have no glue how to you should came to the answer.