▲ Recommended
6 hrs
I really enjoyed Consumables. It is silly, fun, and includes some macabre moments that had me laughing in surprise. It is a small game, with 3 chapters that each contain 5 or 6 scenes. The goal of a chapter is to discover the survival ending and move ahead. Along the way, you are likely to discover more than a few fatal endings. Your progress is automatically saved if you leave a chapter while still alive. However, when you die, the chapter resets. This mechanic results in quite a bit of replay as you try this and try that. I did not mind this, as it reminded me of The Henry Stickmin Collection (which was delightful).
Consumables has original hand-drawn art with a bizarre quality that feels a bit like Isoland. The soundtrack consists of instrumental music that changes based on the scene. There are no voice-overs or dialog.
The game is simple to play. You gather objects into inventory and then use them in creative ways (often with surprising results). It is not clear which items on a screen can be picked up so you will need to do some extra clicking to find everything. Items are used by dragging and dropping them on a scene. Some inventory items (like food or matches) are consumable. When you use one of these items, it respawns and can be replaced. Other items (like swords) are collected once and used multiple times. Your inventory is limited to one of each item.
Consumables does a nice job of supporting achievements. A screen is provided for each chapter to show your progress. Between the achievement icons and the descriptions on the Steam store page, it is easy to determine what is needed for each scenario. Completionists will need to figure out how to kill themselves in various ways and then how to reach the survival ending. I hit only one roadblock which cost me quite a bit of time. I made an erroneous assumption after a fatal ending and, as a result, missed a collectible that was needed to progress. Adjusting for this, it took me under 5 hours to finish Consumables with 100% of the achievements.
I did have the game hard lock on me when I tried to use an inventory item after the character who needed it had flown away. This required a shutdown and a game restart but I did not lose progress and did not try that again!
I recommend Consumables to those who want to take a break from serious quests and play a simple game of discovery that is aesthetically pleasing and very entertaining. I hope to see more from SpringBone in the future!
Consumables has original hand-drawn art with a bizarre quality that feels a bit like Isoland. The soundtrack consists of instrumental music that changes based on the scene. There are no voice-overs or dialog.
The game is simple to play. You gather objects into inventory and then use them in creative ways (often with surprising results). It is not clear which items on a screen can be picked up so you will need to do some extra clicking to find everything. Items are used by dragging and dropping them on a scene. Some inventory items (like food or matches) are consumable. When you use one of these items, it respawns and can be replaced. Other items (like swords) are collected once and used multiple times. Your inventory is limited to one of each item.
Consumables does a nice job of supporting achievements. A screen is provided for each chapter to show your progress. Between the achievement icons and the descriptions on the Steam store page, it is easy to determine what is needed for each scenario. Completionists will need to figure out how to kill themselves in various ways and then how to reach the survival ending. I hit only one roadblock which cost me quite a bit of time. I made an erroneous assumption after a fatal ending and, as a result, missed a collectible that was needed to progress. Adjusting for this, it took me under 5 hours to finish Consumables with 100% of the achievements.
I did have the game hard lock on me when I tried to use an inventory item after the character who needed it had flown away. This required a shutdown and a game restart but I did not lose progress and did not try that again!
I recommend Consumables to those who want to take a break from serious quests and play a simple game of discovery that is aesthetically pleasing and very entertaining. I hope to see more from SpringBone in the future!
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