▲ Recommended
2 hrs
I'm really enjoying the game. The graphical style is unique, the music/sfx non-obtrusive, and the story is light but the mystery is interesting enough to make me want to learn more.
As far as gameplay, it's the type of dungeon crawler where every time you enter you start at the 1st floor of the dungeon, each floor randomly generated (except for some special floors). You collect resources laying around as well as from defeated monsters, using the resources to level your skills or to level the floors of the dungeon. The latter meaning that the once you level up a dungeon floor it will have more resources spawned on it and the floors appear to get "simpler". So even though you have to start each run at the 1st floor, you quickly zip through those initial floors as you get stronger and the floors get "simpler", yet you get many more resources. Death is just an inconvenience as you're returned from the dungeon but with some lost resources, but if you start to get too deep, you can just choose to return to your home without any loss of resources.
So in summary it's a typical rogue-lite grindy dungeon crawler, with the unique twist that you spend your resources to level both you and the floors of the dungeon, which really helps alleviates the grind and provide an evolving experience with each run through the dungeon.
As far as gameplay, it's the type of dungeon crawler where every time you enter you start at the 1st floor of the dungeon, each floor randomly generated (except for some special floors). You collect resources laying around as well as from defeated monsters, using the resources to level your skills or to level the floors of the dungeon. The latter meaning that the once you level up a dungeon floor it will have more resources spawned on it and the floors appear to get "simpler". So even though you have to start each run at the 1st floor, you quickly zip through those initial floors as you get stronger and the floors get "simpler", yet you get many more resources. Death is just an inconvenience as you're returned from the dungeon but with some lost resources, but if you start to get too deep, you can just choose to return to your home without any loss of resources.
So in summary it's a typical rogue-lite grindy dungeon crawler, with the unique twist that you spend your resources to level both you and the floors of the dungeon, which really helps alleviates the grind and provide an evolving experience with each run through the dungeon.
51 found helpful
Steam ↗