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Mars Clicker

Mars Clicker

by Adrián Corbalán

Price N/A
Avg Players 0
Released To be announced
3DBuildingCasualClicker
Prestige loop Offline progress
View on Steam ↗

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Establish an expanding Martian colony by drilling crystals and constructing buildings to feed your Dark Matter Refinery. Each prestige reset boosts your production multipliers, letting you progress faster through subsequent runs. Strategy-focused clicker players who enjoy layered progression and pushing toward end-game milestones will find the escalating challenge rewarding.

About this game

Players, last 68 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Steam Fest!

11 days ago
Hi there! 👋If you've just found Mars Clicker through Steam Next Fest, welcome. A quick introduction: I'm Adrián, and I've been developing Mars Clicker solo. Professionally, I work at Secret Games Co as Lead Programmer, where we've been developing Bon Vivant. Feel free to check it out and add it to your wishlist 💫Mars Clicker is my personal project, the place where I have the creative freedom to grow in new directions. I had previously developed Space Battle; although that was six years ago now, the game is still kept up to date with patches.It's a tough time for us indie developers and small studios. We're seeing AI being used more and more in the creative process, but we're also seeing it being used without restraint to copy work that has taken months or even years to produce.What you're about to playThe festival demo is a version I've kept polishing since the first demo launched. The changes I had in mind, combined with your feedback, have led to this version that you’re currently playing. Your feedback mattersThis is the last stop before the full release, and what you tell me during the festival goes straight into the final game.Bugs: report them on the community forum.Ideas and improvements:share them here.I read everything. I'm looking for real, honest feedback, even when it's not what I'd like to hear. Before you startAbove all, I hope you enjoy the experience. Making Mars Clicker has been deeply rewarding, and I'm really happy with how it turned out. Wishlist Mars Clicker The full release is coming soon after Next Fest, probably November. If you enjoy the demo, adding Mars Clicker to your wishlist is the best way to support me. I'm building it solo, and every wishlist makes a real difference, now more than ever, with so much AI rubbish out there, it’s hard to make a name for yourself in this vast ocean.See you on Mars, Adrián.

Mars Clicker — v0.8.2

11 days ago
Hi! 👋The first update for Steam Fest is ready! I've found a few problems when playing with gamepads and I've fixed them, as well as some other small issues.NewMineral health bar reworked: damage now drains in chunks with flash and shake feedback on every hit.ChangedCrystal progression rebalanced across depths.Materials improved on ships, buildings and scenery.Scene colliders reviewed.All texts now update instantly when you change the language."Locked" label translated into every language.FixedPrestige modal now uses the correct font.Fixed a menu entry missing from the menu data.If you want to follow the progress: 👉 Wishlist Mars Clicker on Steam and get notified when the next update lands!Thanks for still being here,Adrián Corbalán.

Mars Clicker — v0.8.1: Laboratory [ONLINE]

22 days ago
Hello explorers! 👋As you well know, Mars Clicker will be at the upcoming Steam Fest, and I wanted to make certain areas of the demo a bit more accessible. So I’ll be letting you use the Laboratory! Yes, permanent upgrades – with the small catch that you’ll have to ‘research’ each upgrade. Features such as offline mode will not be available during the demo.Of course, it’s not just that – I’ve left a few changes in to fine-tune the final version.⚠️Warning about regression⚠️If you spot any errors or unusual behaviour, I suggest using the hardcore reset or deleting your saved game and starting again from the beginning. If you make changes during the DEMO, you might lose your progress. Remember that these won't be included in the final version.A few things to bear in mind regarding the demo: The demo has no time limits, but it does have TIER (player level) limits. Once you reach TIER 5, you will no longer be able to gain EXP whilst mining, and as a result, many upgrades will remain hidden. Saved games will not carry over to the final release.NewLaboratory upgrades are now timed research projects that keep progressing while you are offlineRefinery and workers now change their models as you progressDemo: Laboratory is now available, and full-game upgrades are shown with a note that they unlock in the final releaseChangedCrystal odds reviewed for better dropsLaboratory upgrades and crystal yield rebalancedLaboratory and terminal upgrades are now sorted by tierLaboratory menu layout improvedLeaderboard reviewedMissing translations now fall back to English instead of showing blank textSubstance icons refreshedLocalisation assets repackaged for more reliable loadingSeveral buildings and effects optimised for better performanceFixedAchievements now trigger correctlyCursor now changes correctly when hovering over crystalsDemo tutorial no longer appears in the full gameHexagon effect no longer plays when loading a gameIf you want to follow the progress: 👉 Wishlist Mars Clicker on...

Posts come from Steam's official announcements feed.

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