▼ Not recommended
129 hrs
I love the idle genre, and I want to like this game, but there are too many little things wrong with it to recommend it right now. I fundamentally dislike the lootbox mechanic, but even setting that aside, there are some serious flaws for an "idle" game:
1.) Your end game progress is capped by whether you have the DLC (almost every core game feature is level capped, but the cap is higher with DLC). I think the free version would be better advertised as a demo, and you have to pay for the full version (which I have no problem with). Most idle games allow you to pay for faster progress or an early boost, but this is the only game I know of where a free player can't even approach a paying player in endgame, no matter how much time they invest.
2.) You can reach the point where upgrades don't feel like they matter, and you've bought everything important in <48 hours. The only reason to continue playing is if you're a completionist and want to get all the lootboxes. I know adding new unique content is pretty difficult, but most idle games have a prestige/reincarnation/soft reset system to allow the player to feel they are making progress while they progress through the same gameplay loop over and over. Until Drug and Crime Idle adds something like this, I can't imagine spending more than 2-3 days enjoying the game. By day 5 you will have capped levels on everything and nothing to even spend money on.
3.) Attacking is extremely tedious. It's 5-6 clicks (with mandatory pauses between clicks) to fight in one zone. Keeping up to date on all zones requires something like 40 clicks every 2 minutes for this one feature. I'm fine with this in the very early game (it's something to do, and when you have one zone it's not so bad), but it really should be down to 1 click per zone, or even fully automated by the mid/late game.
4.) Loot boxes are also extremely tedious. I don't really like the loot box mechanics anyways, but if you're going to have them it shouldn't require clicking "Unlock" -> "Spin" -> "Continue" to open each lootbox. Most idle games have a "multi-open" feature (open 5 or 10 at once), and failing that this game should at least add a "Spin again" feature so you can "Unlock" -> "Spin" -> "Spin again" -> "spin again" -> "Continue".
5.) No upgrades in the game have multibuy feature (that I've seen). An option to buy x5, buy x10, buy max are all pretty standard so you can reduce clicks by a factor of 10 when you're levelling things up.
The net result is a game that's extremely tedious compared to other idle games: You need 3 times as many clicks as you should for "Gambling", 5 times as many for levelling things up, 5 times as many for attacking, and if you power through and reach "endgame" you'll be left asking "now what?" instead of having anything meaningful to do.
1.) Your end game progress is capped by whether you have the DLC (almost every core game feature is level capped, but the cap is higher with DLC). I think the free version would be better advertised as a demo, and you have to pay for the full version (which I have no problem with). Most idle games allow you to pay for faster progress or an early boost, but this is the only game I know of where a free player can't even approach a paying player in endgame, no matter how much time they invest.
2.) You can reach the point where upgrades don't feel like they matter, and you've bought everything important in <48 hours. The only reason to continue playing is if you're a completionist and want to get all the lootboxes. I know adding new unique content is pretty difficult, but most idle games have a prestige/reincarnation/soft reset system to allow the player to feel they are making progress while they progress through the same gameplay loop over and over. Until Drug and Crime Idle adds something like this, I can't imagine spending more than 2-3 days enjoying the game. By day 5 you will have capped levels on everything and nothing to even spend money on.
3.) Attacking is extremely tedious. It's 5-6 clicks (with mandatory pauses between clicks) to fight in one zone. Keeping up to date on all zones requires something like 40 clicks every 2 minutes for this one feature. I'm fine with this in the very early game (it's something to do, and when you have one zone it's not so bad), but it really should be down to 1 click per zone, or even fully automated by the mid/late game.
4.) Loot boxes are also extremely tedious. I don't really like the loot box mechanics anyways, but if you're going to have them it shouldn't require clicking "Unlock" -> "Spin" -> "Continue" to open each lootbox. Most idle games have a "multi-open" feature (open 5 or 10 at once), and failing that this game should at least add a "Spin again" feature so you can "Unlock" -> "Spin" -> "Spin again" -> "spin again" -> "Continue".
5.) No upgrades in the game have multibuy feature (that I've seen). An option to buy x5, buy x10, buy max are all pretty standard so you can reduce clicks by a factor of 10 when you're levelling things up.
The net result is a game that's extremely tedious compared to other idle games: You need 3 times as many clicks as you should for "Gambling", 5 times as many for levelling things up, 5 times as many for attacking, and if you power through and reach "endgame" you'll be left asking "now what?" instead of having anything meaningful to do.
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