A criminal idle tycoon where the market fights back. Every market has real buyers who run out when you flood them and recover when you leave them alone, so where you send product matters as much as how much you make. Build an operation that keeps earning while the game is closed.
Players, last 75 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Every market in Grey Market has real buyers. Flood one and you burn through them. Leave it alone and they come back. You just couldn't see it happening. You had to read it in numbers. Now you watch it. The map is a city Every market is a building: the Docks, Uptown, the Airport, the Capital, the Exchange, an island Offshore, the Syndicate's tower in the middle. Your lab is on the map too. Smoke means it's running. Click it to RUN HOT. Markets you don't hold yet are blueprints. Take them and they get built. Switch to NIGHT and the windows light up. The streets move Vans leave your lab and drive to wherever you're selling. Busy routes are packed. Quiet ones trickle. A building's lit windows show how hard that market is working. Watch a market flood Send too much and it turns amber and gets marked FLOODED. The buyer tally drains as you burn through them. Set it to HOLD and watch them come back. See rivals take your ground A rival crew plants a flag on your building and bleeds red across it. The stain grows as their cut grows. Lose it and it stays theirs on the map until you buy it back.Feel the heat The streets go red as heat climbs. Past halfway, patrol cars start driving the ring road. More of them, moving faster, the hotter you run. Busts hitGetting caught used to be one line in the log. Now it takes the whole screen. Faces, icons and sound Every specialist has a mugshot. Every product grade has its own brick. Every skill and upgrade has an icon in a ring. The ring fills as it levels. The MARKETS table shows each market's building. Buying, hiring, taking a job and good news all make a sound now. They were always meant to. Fixed The operation panel could overlap itself at some window sizes, which made the SOURCE / LAB / STOCKPILE / STREET numbers unreadable. Fixed at every size. On the MARKETS tab, the ROLE buttons dropped onto their own line at the default window size. Fixed. Cloud savesYour save now backs up to Steam Cloud. New PC or a fresh Windows install? Your o...
SKILLS. Ten of them Sourcing, Chemistry, Logistics, Laundering, Muscle, Forgery, Contacts, Smuggling, Negotiation, Standing. They level off things you are already doing rather than a separate screen, so four bars start moving inside the first six seconds.Each one has a guide with six named unlocks. Click a skill to read what arrives at which level, what you have already earned, and what is next.WORK ON THIS. Pick a skill to focus and it trains at double rate while everything else slows to 60%. A trade, not a free bonus.ONE SECTION AT A TIME. There is now a section list down the side and one thing on the stage at a time, with a badge wherever a decision is sitting unmade. Plus a new INVENTORY screen: what you are holding, what a unit is worth and why, and the full grade ladder.If you already have a save, your skills are seeded from what you had achieved. You are not starting at level 1 in ten skills after thirty hours.FixesThe two tutorial orders could both complete in three seconds on a price bounce, so you never actually saw the flood or the recovery. They now require the thing to genuinely happen.Rivals could strip five markets down to one in thirty minutes of unattended play, which made leaving the game running worse than closing it. They now take one market at a time.Fonts are bundled, so the game runs entirely offline and makes no network requests at all.The wipe save button now asks first.Seven more random events, for eleven total.
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