▼ Not recommended
0 hrs
Gladiators IDLE intends to be a quick an easy achievement game, and on that account it succeeds. But in every other respect, it's a confusing mess. Unless you collect quick completions, there are better far better idling games on steam.
Since Gladiators is an aspiring game developer's early work, it's perfectly understandable that it's rough around the edges. Props are due for its hand-made pixel art and compact design. But unfortunately that's where it ends. The game does nothing to ease you into its mechanics, explaining how gladiators work or what the purpose of training stats serve. The prestige/rank system is entirely opaque. You have access to hundreds of buyable fighters, but can easily find yourself lost within them, leaving you clicking furiously through menus to get back to one you can afford.
Then, too, there's the actual arena. The idle on/off option doesn't appear to make any difference, as there's nothing for you to actually do during a fight manually. Fighters can be left to train, you can buy armor, and you can... pay to work? None of these functions make sense, since there's no way to see what stat upgrades they grant, or what overarching purpose they serve.
If you want examples of great idle games, check out Free ones like NGU idle and the FPS-lite Time Clickers. This one needs much more work.
Achievement Hunters: Buy the first fighter, then fight the lowest level arena match for gold. Use that gold to then buy the best fighter you can, rinse and repeat. To accelerate the process, you can spend your TP on crit, but you'll have to mess around with the level of the enemy to match your fighter's strength, since it isn't clear what rank you can survive based on your stats. Whatever you choose, the achievements are primarily passive, granted for rank and total gold. <1hr to 100%
Thank you F.S. maaa for the donation.
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