Mosaic of The Pharaohs combines picross and minesweeper mechanics into a single massive puzzle with an Egyptian theme. As you solve the grid, you uncover around a hundred facts about ancient Egypt and a final riddle. Players who enjoy Mark Ffrench's previous puzzle games and want a relaxing, knowledge-driven experience will find this appealing.
About this game
Mosaic of The Pharaohs is a picross/minesweeper hybrid featuring a single ENORMOUS puzzle inspired by Egyptology
Players, last 35 days
Peak 33 · Low 10
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended29 hrs
Although I enjoy this sort of puzzle game, particularly the developer's previous work 'Proverbs', there's something about Pharaohs that troubles me. Specifically, that I can't tell for certain whether the ~100 Egyptian facts were partly or wholly written by a chatbot. Considering there are no quotes in the game, there are an awful lot of misplaced closing quotation marks at the ends of sentences. There were also instances of fairly similar wording between facts in the game and AI summaries spat out by Google. Lastly, while the creator and artists are credited, there is no writer attributed anywhere. While I can't definitively say that the trivia was written by AI, there's enough doubt that I feel a bit let down. I still finished the puzzle for the sake of it, but I stopped reading the historical trivia, which is something I otherwise really enjoy.
On a different note: despite this being made after Proverbs, there are small issues present here and not there. Namely, some sounds being far too loud (inconsistently too), and the final replay not actually replaying your progress in the right order.
If you haven't played any of Ffrench's mosaic games, please play Proverbs instead.
Warning: This game is using generative AI texts (as evidenced by classic Gen AI sentence structures like "Canopic jars weren't just practical — they were magical") without any disclosure of this fact on the store.
The sections must partially be algorithmically generated, there are a handful of sections that are 5 or less squares. The puzzle is probably also algorithmically generated. Until recently the descriptions of items were written by a generative neural network (maybe they still are and simply look better), and as such I will never trust this developer again.
Fixes Fixed a stray tile appearing in the bottom-left area of the board Fixed the Dendera Zodiac achievement and several other achievements not unlocking correctly Fixed a softlock where pressing Enter/Return to open a popup (e.g. How to Play) could leave the screen unresponsive when the popup closed
This hotfix addresses a couple of issues in the last update: Fixes The game no longer zooms all the way out after solving a region Fixed a couple of translations in Korean that were showing the wrong language Cloud Save Issues Some players appear to have lost their in-game progress when launching the updated game. If this has affected your save, could you get in touch with me at contact@dividetheplunder.com to see if I can work out why this is happening and if we can restore your progress. I have also made the previous version of the game available again under the "legacy" beta, which you can opt into under the game's properties menu.
Hey everyone! This long-overdue update brings Mosaic of the Pharaohs in line with the later titles in the series, with several significant changes: Rewritten in-game descriptions and improved translations. Added full gamepad support throughout, and official steam input configs for Steam Deck and gamepad. Fixed issues with some achievements not popping until the game had been restarted. Fixed an issue with replays playing back incorrectly (unfortunately this can't retroactively fix the issue, but will prevent it happening in the future) Added VSync settings. Added scroll sensitivity controls. Added countdown mode. Added an onscreen undo button. Shift+click can now be used to simulate right clicks. Youtube link in settings has been fixed. Performance improvements. Various localisation issues have been fixed.
Posts come from Steam's official announcements feed.