You are a guard whose job is to post bounties. Try your best to deal with various matters and make money to raise your family. But remember, when various factions come to you, you will have to make choices!
What players are saying
▼ Not recommended5 hrs
I can't rate this up or down because it's right in the middle for me. This game is worth it's price, but it's only barely worth its time. A nice Papers Please like game. The writing is pretty good. But the gameplay was stretched and too slow. There were a lot of side gigs with which to make money, but they weren't really fleshed out in a way that made them fun. It was all a bunch of market simulators. Overall, nice, but I kind of regret actually spending the time to finish one playthrough.
25 min into the game with tutorial and first game freezing bug, probably connected somehow to fishing. I didn't check if there was autosave to save my ~10 min run.
Quite a lot text which isn't translated. I don't find that big problem by itself, but it shows how polished this 1.0 release is.
I didn't played enough to say if game itself is good or not. I just don't care to fight with bugs.
Hehe! The demo for my new game is done, so I finally have time to work on the mobile port. Optimized a few things while I was at it.Fixed the performance hitching when checking hero bounties. The culprit was actually legacy code from the first version where heroes spawned directly on the map, which triggered a "mega-loop" for collision detection. Even though the heroes were moved off-map later, that code was still hogging resources!Unified the hero card UI. The "Rename" and "Gift" functions have been moved to the Hero Details screen. 3. Added a feature to directly tear up jobs. 4.Sped up job generation and fishing. 5.Fixed a bug where heroes would sometimes just spin in circles.I'm still looking for a publisher, so my new game Steam page won't be live just yet. Hahaha!"Since nobody actually reads the English patch notes anyway, I’m too lazy to translate the images."