Moviehouse – The Film Studio Tycoon
by Odyssey Studios · Published by Assemble Entertainment
Media
Moviehouse tasks you with building a film studio empire through resource management and production decisions. The core loop centers on clicking to generate income, upgrading facilities, and managing your filmmaking operation, though reviews suggest the experience feels stripped-down and the interface lacks clarity. It's aimed at players who enjoy minimal idle mechanics and don't expect depth comparable to classic studio sims like The Movies.
About this game
Welcome to the big show! Ready the camera, unleash your creativity and and pile up the profits! Grow your operation with your razor-sharp business sense and usher in a new era for filmmakers worldwide.
What players are saying
How does this game get a positive review? It's awful. The gameplay is supposed to be point and click but allow me to tell you the majority of gameplay here. You click two buttons, type a name of a movie, then spend 10 minutes watching loading screens as they "make" the movie.
Then you do it again and again and again. Sound fun? Nope! You don't even get to see anything cool going on. The coolest thing it has going for it is the poster of your movie if/when you get it sold to a major movie production company. Otherwise it's boring as hell and btw I LOVED gamedev tycoon, so this is not about me not liking or understand what kinda game this even. Despite knowing, I still was bored.
Plus the gameplay is super choppy and glitchy that it was making me actual nautious. I just couldn't play it anymore and had to quit.
With the tutorial being very random and vague I had no idea what I was doing the whole time. The U.I. is awfully organized and makes it hard to just click on your employees to produce more of hte movie because of how close together and confusing everything is.
The only thing this game has going for it is its price and it's idea. EVerything else about it's execution is just awful.
If you'd like a more in depth look with gameplay then please check out the video on my youtube channel (link below).
But othewise, thanks for reading and I hope I managed to help some of you out there to spend your money wisely.
https://www.youtube.com/watch?v=LQUfO4C9Hfc
EDIT:
Special Thanks to the devs who responded to my review. It's greatly appreciated and shows they care. As for what they said:
1. Zooming in to the writers trailer it doesn't load in all the way.
2. The U.I. needs to be widened its too hard to click on my producer's check mark with the quests there.
3. Whenever opening a new screen, either to name a movie, sell it to a producers etc. The game slows down exponentially and it feels choppy like a framerate drop.
4. The tutorial didn't tell me anything about what to do with a finished movie. Or how to hire new people.
5. There is no notification when a movie is sold, the money coming in, or for how long.
Here's a big tip Devs. Go check out the game called GameDev Tycoon. Don't take their idea, however, use their model to help improve your own. It might give you some ideas on how you can make your game a bit more engaging.
Again, super big thanks to the devs for reaching out :)
If you zoom out in the game, the setting looks like miniature city map in one of the recent Call of Duty games (Vanguard?) which is pretty cool.
This game is more like those game company making games only you run a movie studio from humble beginnings to the big time, you don't put buildings on the map or send your actors/actresses off to rehab or surgery, this game I suppose is less hands on and more pencil pushing than The Movies that everybody wants a modern day version of.
There's lots of good features like research (don't ignore research) and movie festivals, investments, level ups (improves your studio lot), location scouts, set construction and more, research is important for growth and the investments allow you to rake in some cash especially early on.
You can also level up your actors so they can eventually get to A+ status, it is important not to overlook this.
When starting early, don't take a distribution percentage, take the full lot as you'll need every cent early on and keep the movies flowing so basically have your writer pump out the movies and your director producing them.
It has been advised that it is worth spending the 25k for a film distributor to be found for you if no studios are interested in your movies, this will ensure that your movies will find a profit so you can keep going, it is OK to go into debt doing this as it will likely pull you out of it.
Players have come up with a whole lot of suggestions for game fixes and improvements so it will be interesting to see where it takes us.
If you're looking for a game in the style of Game Dev Tycoon then this is the game for you, if you're looking for a game like The Movies, you may have to wait a while for a game like that.
Reviews are by Steam users, hosted on Steam.
Latest updates
Moviehouse Patch version 1.6.0 is now available!
1083 days agoMoviehouse Patch version 1.5.0 is now available!
1117 days agoMoviehouse - Content Roadmap
1139 days agoPosts come from Steam's official announcements feed.
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