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Idle TD: Heroes vs Zombies

Idle TD: Heroes vs Zombies

by Swell Games LLC

★ 74%
Price Free
Avg Players 4
Reviews 165
Released Jan 24, 2022
Auto BattlerCasualClickerFantasy
Offline progress

Media

Video
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Idle TD: Heroes vs Zombies pairs tower defense strategy with idle mechanics, letting you deploy heroes with synergistic abilities against endless zombie waves while upgrading gear and technologies offline. The game emphasizes tactical hero placement and long-term progression systems, though reviews note it closely resembles the developer's earlier title and relies heavily on premium currency purchases for balanced gameplay.

About this game

Players, last 71 days

Peak 7 · Low 1

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

UPDATE October 21 (v56)

1837 days ago
New Content: Hero Ascension! Ascending a hero will reset all of his attribute levels and exp in exchange for Ascension Points (AP). These can be used for incredibly powerful and unique upgrades such as boosting the hero's Skill Power or Strength and Alchemy attributes. Added a hero card Tier Pack VIII. Changes: The number of cards required for Tower Tiers were given a cap. This ensures buying card packs to increase Tiers remains a viable source for increasing DPS. Significantly increased the number of hero cards in the Premium hero gem packs and the Epic and Legendary Promo packs. Improved some Debuff tower skills: Assassinate works partially on bosses; Teleport has a 100% chance; Weaken has a splash effect; and Stun timers were extended. The Block Aura skill now stacks. Buffed the DPS, Gold Drop, and Kill Exp upgrades in the Tech, Tournament, and Gem menus to be more worth their cost. Increased the contents of Resource Packs (especially gold at higher waves). Increased gold from Daily Play Bonus at higher waves. The Daily Play Bonus menu now shows your current reward multiplier, as well as how many days you are away from the next multiplier. Moved the death screen behind all other menus. Improved the in-game FAQ. Bug Fixes: Fixed the achievement earned for unlocking all 40 unique towers.

Update September 3 (v53)

1886 days ago
New Content: Select which map you want to play next after each Prestige. Each map now has unique perks associated with it, making some better than others for different styles of play. Added an 8th Daily Mission with a 20 gem reward. Each individual skill now has its own “Boss Only” targeting option. Changes: Reduced Grave Digger HP scaling. Increased max level of the DPS, Gold Drop, and Kill Exp upgrades in the Prestige Points menu. Their cost increases significantly faster after level 9999. Decreased cost scaling of Tournament upgrades. You can now close most menus by clicking anywhere else on the screen, not just the "X" button. Bug Fixes: Fixed a bug associated with the Teleport skill.

Update August 6 (v45)

1914 days ago
Changes: Added particle effects to skills and spells. View a tower's attribute levels when he is selected by scrolling down in his upgrade menu. Moved the Leaderboards Appearance menu from the Settings menu to the main Leaderboards panel. Also improved it to clearly show the bonuses you're earning from leaderboard icons and titles. Rearranged the Spells menu. Bug Fixes: Fixed critical bug where leaderboards would sometimes not load correctly, preventing you from collecting your PvP Tournament rewards. Fixed bug where the PvP Tournament leaderboard may not correctly update your score at the last second right before it ends. Fixed bug where the Assassinate skill would still deal damage and get kills while the Tower is on skill support targeting. Tons of other minor bug fixes.

Posts come from Steam's official announcements feed.

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