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Last Hope: Zombie Autobattler

Last Hope: Zombie Autobattler

by Hands-Off Games

★ 100%
Price $3.99
Avg Players 0
Reviews 7
Released Jul 27, 2026
2DActionAuto BattlerBullet Hell
View on Steam ↗

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About this game

What players are saying

▲ Recommended 5 hrs
Update: Fantastic developer, and fantastic game potential. honestly i played it once thinking i wouldnt again but i decided to take the time to write down some issues i came across and share them and he fixed them extremely quickly.

for 4$ its a great deal for its buck and wont disappoint you to come back to once or twice. or as a idle game to keep on in the background for the leaderboards.

this is the devs first game ever, and im excited to see what else he can come up with



for 4$ and after a few things get fixed its a nice little game to play for a while.

theres some weird load bugs, where the zombies stopped spawning, but saving and loading fixed the issue 90% of the time.

its a bit clunky too, i beat all the bosses without touching them the first time, the trophy's are a bit confusing too initially.

but id recommend it if your looking for a autobattler to play for half a day, plus most of the issues will be fixed in a few weeks after this review probably maybe.
2 found helpful Steam ↗
▲ Recommended 1 hrs
pretty fun idle game. could use some QoL tips but the base is there for a awesome game.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update: 16 New Languages Added!

16 hrs ago
Hey everyone,We have a pretty big update for you today. We just added 16 new languages to the game, which brings our total support up to 27 languages.New Languages:Polish, Thai, Indonesian, Vietnamese, Ukrainian, Greek, Bulgarian, Hindi, Czech, Hungarian, Swedish, Danish, Norwegian, Finnish, Spanish (LATAM), Dutch.(Already supported: Turkish, English, French, Italian, German, Spanish, Chinese, Russian, Portuguese, Japanese, Korean, )

Patch Notes: New Formations & Bug Fixes

1 day ago
First of all, a massive thanks to Mitch for the awesome feedback! We immediately got to work on those last details you mentioned and took care of all of them in this update. Here is what's new: Mortar Buffed: You were right Mitch, it was a bit underwhelming. Instead of just buffing its raw damage, we increased its hit count and AoE size so it truly makes an impact on the battlefield. It's much more viable now! Contract Trophy Fix: Fixed a bug where fully completed contracts would still continue to give out trophies. Decrypt 5 Achievement: Fixed an issue where this achievement wouldn't pop even if the conditions were met. Tactical Formations: Zombies won't just spawn randomly anymore. Depending on their type, they will now attack in much more organized ways using over 10 different military formations like Shield Walls, Pincer Movements, and more. Performance & Bug Fixes: The issue where hundreds of Damage Texts caused FPS drops has been completely resolved with a brand new code architecture. Performance is now buttery smooth, no matter how many numbers are flying around on the screen. Fixed a bug where Bear and Riot zombie levels wouldn't properly reset after doing a Hard Reset on the save file. Fixed the bug where enemies moving out of the Leader Zombie's range would keep their speed buff forever. Also fixed Force Shield zombies granting armor to unarmored units (Phantom Armor issue).

Singularity & Scale Update: Massive Damage, Black Hole Rework

2 days ago
Massive Damage Scaling: We've resolved the zombie health scaling issues by introducing massive new damage potentials! You can now unleash up to 20M+ DPS. Black Hole Rework: The ultimate Black Hole ability has been completely revamped. It is now faster, features a shorter cooldown, and is far more effective. All bosses are fully defeatable—keep pushing forward! Tower Price Reductions: Tower costs have been lowered once again, making them much more accessible during your runs. Performance Improvements: Various performance optimizations have been implemented for a smoother, lag-free gameplay experience. Coming Soon: We will soon be polishing damage texts and environmental visual effects. Plus, we are actively working on an exciting new game mode where you defend in waves and build your strategy using random cards!

Posts come from Steam's official announcements feed.

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