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👑 Idle Calibur 👑(选王之剑)

👑 Idle Calibur 👑(选王之剑)

by 绝汪 | Published by 绝汪, Mecrew Games

Rating
86%
Price
$7.99
Average Players
3
Reviews
1,313
Released
Jan 14, 2022
Adventure Casual Idler Indie RPG Simulation Strategy
View on Steam

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About This Game

《Idle Calibur》is A Pixel Rogue + RealTime War + Idle Play + Open World + RPG strategy Animation cute game 。 (Idle Battle,Whatever you like) Only one developer! Please consider it carefully before buying

What players are saying

▲ Recommended 4 hrs on record

Pretty simple but addicting game. Despite the translations not being the greatest; It is serviceable. Was able to figure out how everything works within the first or second time. Game play loop is you run short dungeons with rogue-like elements (Gain stat boosts, extra units, or random effects). As you complete the dungeons you gain currency and experience for units that make subsequent runs easier. Units in this game are persistent through the game and are acquired through an in game gacha system. Weirdly the equipment for them is also mostly acquired through gacha chests as well, however you can also purchase items from shops as well. You would think this would be frustrating, however the rates seem fair and you get enough currency through the runs that you can do pulls after every run. There is a decent amount to do in the game with a few different game modes to keep the game somewhat fresh. The game is not without its flaws. Some of the scaling on currencies and item drops seem off, enemies difficulty can be all over the place, and lastly as an auto-battler the game can get very monotonous (There is also no incentive to take the game off auto that I can see). Overall though, I think the game is pretty fun. I always want to do another run to try pulling for a cooler character or get a new piece of gear for my healer. Would recommend if you like phone gacha games where you leave the battle on auto. (Essentially what this is, but no paid currency so you don't have to drop $200 for a character).

41 found this helpful Read on Steam →
▲ Recommended 51 hrs on record

Gameplay and progression is fun. The core of the game isn't truly 'idle' the combat itself can be (I see no advantage to going manual but you can choose to do so). The game does require actual playing and paying attention outside of a game mode called 'idle battle' which will play indefinitely gathering you either gold, exp, 'booty' (useful gems that buy strong gear/new characters) or 'stuff'/mana (stuff is better said as 'supplies' in my opinion). I guess that brings me to the one negative and hurtle to over come in order to play. The translations to English are lacking to say the least. Some text is not translated at all but from what I have seen so far it's only when encountering slimes in open world in which I always select the top option and I always get to fight and when you take a castle or town it won't be translated to English but again you can just click through it. with that being said, I think this may help if you are just getting started, (these first two are with the 'maid' in the 'shop' futures = investments (things you can't actually use but you can buy then sell later to play the market to try and earn extra cash) economic = investment market watch (you can use to help guide your buying and selling of 'futures' above limitskill = special skill (activates automatically when your character fills their SP gauge) there is some attempt to explain the stats but i feel they are greatly lacking, these are the ones I currently have figured out MHP = HP (just plain hit points) ATK = physical damage (won't help a character that exclusively casts spells*) DEF = defense (lowers damage taken from enemy physical damage) MAT = Magical attack (same as ATK but for magic) MDF = Magical defense (lowers damage taken from enemy magical attacks) DEX = Dexterity (increases your chance to hit "hit", raises your evasion "eva",and your critical strike chance 'crit' CHA = charisma, it raises your 'teamleader' %. The higher the % the larger your army of 'recruits' (regular soldiers like militia, neko, archers etc) Hit = raised by dex, increases chance to hit Eva = evasion raised by dex, increases chance to dodge attacks crit = chance to critically strike crit eva = i believe chance to evade an enemy critical attack... it's still zero on all my characters... not sure how to even raise it... HPRecovery = passive hit point recovery during battles SPRecovery = speed at which your SP bar fills which causes you to use your 'limitskill' (honestly... call it special skill...) sooner. Healing = another that im guessing at... I believe it determine how effective healing abilities work, everyone's base is 100% I believe when raised to 115% for example a healing ability will heal for 15% more etc, InitialSP = How much SP the character gets as soon as the fight begins TeamLeader = stat raised by charisma 'CHA' allows you to command a larger army I hope that helps somebody, once you get past the language barrier though the game is pretty fun in my opinion.

27 found this helpful Read on Steam →
▼ Not Recommended 0 hrs on record

This game seems great. I want to like this. But I can't recommend it right now, due to the poor English translation. I'll be happy to purchase it again when the translation issues are worked out.

36 found this helpful Read on Steam →

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