Monster Tiles TD blends tower defense with roguelike progression, letting you build custom mazes from tiles earned each wave and evolve monsters along branching skill paths. The core gameplay loop is solid, but the game relies heavily on multiple currencies and cash-shop purchases for competitive stats and units, making it primarily designed for players willing to spend significantly.
About this game
Free Tower Defense game with unique roguelike elements. Custom base building mechanics allow you to create your own base and maze with tiles earned after each wave. Unleash a variety of monsters, each with its own evolution path and unique skills, and evolve them into legendary creatures.
What players are saying
▼ Not recommended10 hrs
Ignore the positive reviews they are devs, paid or botted and do not reflect what the game is actually like.
The game has a fun base but the developers chose to money grab instead of focusing on gameplay. There is a cash shop ad on nearly every page in the game. Pay for stats, pay for towers, pay for items. Four difference currencies all of which can be bought with cash. The entire game is built around getting you to spend money there is no difference between difficulties just higher numbers so you have to buy more boosts to beat the enemies. Takes around 20 hours I'd think to hit a full grind wall and 10 for the grind to become unfun.
They got a good base game that could've been one of the best tower defense games on the market, but there is nothing innovative past the base of the game. All the towers do very generic tower things. There are like 40 towers but they are really just 4 towers some of which have higher stats. If you want a quality tower defense Siege Breakers is better in all aspects, but if you like seeing numbers go up on the same gameplay loop indefinitely, or just want to grind a few hours before hitting the pay wall then this game is fun before you learn everything is the same for the entire game.
It's freemium with a pretty aggressive monetization and that's a not recommended by default for me.
Other than that it would be pretty good, if there was a paid version for a reasonable price (that is lower than just those 5 premium packs), I'd buy it, but as it is, uninstalled after the first "run".
Changes: Slightly buffed damage and skills for Galaxia and Bolt Cat divine towers. Bug Fixes: Improved targeting logic when manually clicking on an enemy to force target it. Improved targeting logic when using the "focus bosses" option. UI fixes and improvements. Various minor bug fixes.
Changes: Lowered cost of energy income upgrade in SWARM mode. Increased wave requirements for some SWARM related Leaderboard Titles. QoL Improvements: Performance improvements. UI improvements. Bug Fixes: Fixed bug where not all enemies were spawning correctly in SWARM mode. Fixed bug where certain texts weren’t updating correctly after purchasing upgrades in the main menu (this was a visual only bug). Fixed bug where enemy animations would freeze.
New Content: New "Sudden Death" progression game mode featuring significantly stronger enemies than Endless mode with some unique mechanics to make it even more challenging. New "SWARM" competitive game mode featuring super fast paced gameplay with unique mechanics. New "Tokens" resource earned from competitive game modes, which can be used to unlock a variety of new permanent upgrades and leaderboard flair. New events scheduled for 2x Tokens and Better Equipment. Several new powerful upgrades in the Gems Upgrade menu. New leaderboards, achievements, daily missions, and player icons, titles, and backgrounds. Changes: Added new "Tokens" resource to the daily resource pack. Wave 100 drops always drops two equipment pieces. QoL Improvements: Button to undo last tile placement. Indicator showing the path the enemies will follow. Quick evolve/max buttons. Bug Fixes: Fixed bug where rerolling tiles could create invalid tile placement squares. Fixed some Discord links that weren’t working for new Discord users. Fixed bug where the level 30 max button wasn’t refreshing when you earned enough resources to afford it.
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