Idle Monkeylogy applies the Infinite Monkey Theorem to idle gameplay: you earn gold by typing randomly generated words, with payouts scaling based on correctly matched letters. The game includes offline progression and automation features, though early progression reportedly requires more active play than typical idle titles, and some players report technical issues with in-game purchases and daily rewards.
About this game
IDLE GAME based on the Infinite Monkey Theorem
Players, last 30 days
Peak 9 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended4 hrs
Not recommended at its current state.
Possibly the most original concept built around the framework of an idle game but I personally find it far too click-intensive for an idle game. There is autoplay and offline progression features, but it is wholly inefficient in the earlier parts of the run. And when you get to a point where autoplay doesn't feel like a slog, the gameplay loop you have experienced by then is more or less the same to the point of it feeling dull and repetitive. Some features aren't also very intuitive; e.g. in the banana upgrade menu, you would expect checking the 'purchase confirmation' box would mean that before you make any purchases, there would be a purchase confirmation pop-up, but it is the exact opposite here.
Overall, it has a unique premise set in an idle game. The game is mostly playable, some bugs but none game-breaking I've experienced. Could do with more polish and some depth; gameplay gets distinctly repetitive and bland after some hours of play.
This game is based on the Infinite Monkey Theorem, which states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text. This explains the main function of the game in which you get gold for trying to type words, the more letters you get correct the more gold you receive. All the words you've correctly typed give you a +1% bonus to gold, these words and the bonus can be checked in Vocabulary. Every so many words give you a permanent bonuses which is done so by going into Edit, however you reset the bonus given in Vocabulary and have to retype the words to get their bonus again.
This game heavily rewards activity compared to being idle or offline, for example the amount you get while offline is very, very bad. I was offline for 9 hours and got just under 5k gold while I was getting that amount every few minutes of active play. This was however shortly after starting the game and I only had the auto typing upgrade, so it's possible that further down the line, after getting most upgrades it might be on par or even better than active play.
I'd recommend a fixed amount of Satiation per second so when the developer (hopefully) increase the idle/offline amount, it'd look better in comparison. So far the only benefit of being offline is free rubies, which is nice. Overall, I enjoy the game and will continue to play it, but there are a few things that could be improved upon, such as being able to reset the Bananas, I made the mistake of getting New Knowledge without upgrading my Satiation, so I was unable to type new, longer words.
A new game from the developer of Idle MonkeylogyFirst, thank you — so many of you tried Idle Monkeylogy. Development on this game has ended, but the journey continues.My next game, BEAM Inc., launches on Steam this October.It's a dark minimalist incremental — about 2 hours long, built around active play rather than waiting. If you enjoyed the number-go-up loop here, this one takes it much further. Wishlist on Steam: Thank you for playing. See you in the dark. 🖤— Imoyokan