▼ Not recommended
4 hrs
Not recommended at its current state.
Possibly the most original concept built around the framework of an idle game but I personally find it far too click-intensive for an idle game. There is autoplay and offline progression features, but it is wholly inefficient in the earlier parts of the run. And when you get to a point where autoplay doesn't feel like a slog, the gameplay loop you have experienced by then is more or less the same to the point of it feeling dull and repetitive. Some features aren't also very intuitive; e.g. in the banana upgrade menu, you would expect checking the 'purchase confirmation' box would mean that before you make any purchases, there would be a purchase confirmation pop-up, but it is the exact opposite here.
Overall, it has a unique premise set in an idle game. The game is mostly playable, some bugs but none game-breaking I've experienced. Could do with more polish and some depth; gameplay gets distinctly repetitive and bland after some hours of play.
Possibly the most original concept built around the framework of an idle game but I personally find it far too click-intensive for an idle game. There is autoplay and offline progression features, but it is wholly inefficient in the earlier parts of the run. And when you get to a point where autoplay doesn't feel like a slog, the gameplay loop you have experienced by then is more or less the same to the point of it feeling dull and repetitive. Some features aren't also very intuitive; e.g. in the banana upgrade menu, you would expect checking the 'purchase confirmation' box would mean that before you make any purchases, there would be a purchase confirmation pop-up, but it is the exact opposite here.
Overall, it has a unique premise set in an idle game. The game is mostly playable, some bugs but none game-breaking I've experienced. Could do with more polish and some depth; gameplay gets distinctly repetitive and bland after some hours of play.
26 found helpful
Steam ↗
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