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Incremental Epic Hero 2

Incremental Epic Hero 2

by Hapiwaku · Published by Idle System, Inc.

★ 72%
Price Free
Avg Players 989
Reviews 1,727
Released Jan 2, 2025
AdventureAnimeAutomationCasual
Prestige loop
View on Steam ↗

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Incremental Epic Hero 2 blends idle progression with active RPG combat in a fantasy setting where upgrades and prestige systems drive advancement. The game emphasizes constant battling and number growth, though recent updates have shifted it toward requiring more active engagement rather than true passive play. It appeals to players who enjoy watching stats climb and managing multiple upgrade paths, though those seeking a hands-off idle experience may find it demands significant micromanagement.

About this game

Players, last 71 days

Peak 1,168 · Low 553

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
Newest update made the game into an active Idler with needing constant playing instead of being a traditional idler. put down immediately after the update. People dont want to come back and need to micromanage a game every second after putting so much time into getting to a stable idle position.
최신 업데이트가 게임을 기존의 아이들러 대신 지속적인 플레이가 필요한 활성 아이들로 만들었다. 업데이트 직후에 내려놓았다.
사람들은 다시 돌아오기를 원하지 않으며 안정적인 유휴 위치에 도달하기 위해 많은 시간을 들인 후 매초마다 게임을 미세하게 관리해야 한다.

This made me make my 400th, thats how much they messed up with this update.
이것은 나의 400번째 리뷰를 만들게 했고, 그들이 이 업데이트를 얼마나 엉망으로 만들었는지 알게됨.
102 found helpful Steam ↗
▲ Recommended 9 hrs
Incremental Epic Hero 2 is a game that knows its audience. It’s all about watching numbers go up, and if that’s your kind of fun, this one delivers in spades. With a blend of idle mechanics and active gameplay, it manages to strike a balance between being a laid-back experience and something you can sink hours into if you’re feeling ambitious.

At its core, the game revolves around leveling up your hero, collecting loot, and tackling increasingly difficult challenges. The progression is addictive—you’re constantly unlocking new features, abilities, and gear that make your character stronger and open up even more possibilities. It’s the kind of loop that keeps you coming back, even when you think you’ve had enough.

Visually, it’s not going to blow you away, but the simple art style has its charm. The interface is clear and functional, which is what really matters in a game like this. The soundtrack is fine—it does its job in the background without standing out too much. But let’s be honest, you’re probably going to have your own playlist going after a while.

The game does a good job of introducing new mechanics at a steady pace, but it can feel overwhelming at times, especially if you’re not already familiar with the genre. There’s a lot to keep track of, and some players might find the sheer amount of systems and upgrades a bit much. That said, for fans of incremental games, this complexity is part of the appeal.

Incremental Epic Hero 2 isn’t trying to reinvent the wheel—it’s just making sure the wheel spins as smoothly (and as addictively) as possible. If you love grinding, optimizing, and watching your hard work pay off in bigger numbers and epic loot, this game will hit all the right notes. Just be prepared to lose track of time.
98 found helpful Steam ↗
▼ Not recommended 682 hrs
Pretty terrible idle where after years finally getting its release, still has tons of things with coming soon. Doesn't play like an idle at all and needs tons of micro management unless you pay for the currency to actually be able to do automation. Not a good idle or game at all.
71 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

IEH2 [ver. 4.3.1.1] Super Dungeon & World Ascension Expansion!

1 day ago
Super Dungeon Expansion Added three new Powerups: Topaz Gain: Grants a chance to earn additional Topaz from bosses every 10 floors, including repeat runs. Rewards are collected on retreat or clear and are lost on defeat. Guild Fame: Increases Guild Fame gained from Hero Grade increases. SD Fury: Increases SD Armored Fury and SD Warded Fury. Extended SD Modifier Milestones up to #500,000, expanding Powerup Ranks, Gem level caps, SD upgrades, Ruby Shop upgrades and purchase limits, alongside additional Powerup, Nitro Cap, Gem Ritual Speed, Piece of Ruby Gain and Artifact Proficiency bonuses. Powerup Ranks can now reach 500. Above Rank 100, Rank costs and Active Effects gain additional exponential scaling. Added six Ancient All Scrolls: Delete All, Extract All, Re-lottery All, Level Up All, Level Max All and Extract All \. Added Enchanted Alembic and Tracker’s Map to Ruby Shop > Talismans. Added two new Gem Rituals: Garnet: Increases the effects of SD upgrades that previously had a maximum level of 1,000. Opal: Increases all Pet Passive Effects, including Boss and Metal Pets. More Powerups can now reach Lv5, allowing up to seven Powerup choices at Safe Zones. Added Global Equipment Slot Reduction, Global Utility Slot Reduction and Guild Fame Gain Modifiers. Expanded existing Equipment Slot and Powerup reduction Modifiers. The Monster Level Modifier can now reach +3,000 levels, with a ×61 Modifier multiplier. Added minus and plus buttons for precise adjustments. Reduced the cost scaling of “Boost-Start of Dungeon Coin,” “Damage to Challenge Boss” and “Guild EXP Gain.” Added Piece of Ruby Gain and its multiplier breakdown to Ability > SD. World Ascension and Score Attack Added 40 WA2 Accomplishments for clearing Area 8 and the final Dungeon in each Region at Difficulty 10 and 20 within five minutes of starting WA2. The Auto WA2 reward at 100 Accomplishments is now obtainable. Added the Fracture \ and a dedicated Score Attack tab, unlocked by WA3 Accomplishment Reward #12...

IEH2 [ver. 4.2.1.3] Hotfix

29 days ago
Improved Simulations in the World Map and Passive Playtime Offline Bonus.Passive Playtime Offline Bonus now supports captures from the Tamer skill \. Simulation now accounts for captures when determining area clears, including situations where damage alone is insufficient to defeat monsters.Monster Capture # rewards are now included in Passive Playtime Offline Bonus.Offline bonuses can now be selected while calculations are still running, granting shared passive progress and the Hero rewards calculated so far.Fixed an issue where the World Map Simulation button displayed “Cancel” but could not be clicked. You can now cancel an ongoing Simulation and restart it afterward.

IEH2 [ver. 4.2.1.2] Hotfix

30 days ago
With Swarm Chaser enabled, Auto Dungeon Progression now clears active swarms between dungeon runs without interrupting the current run. Dungeon progression resumes after the swarm is cleared or expires. Passive heroes also require Convene. Increased the hard caps for: Extra After Damage: 1e32% → 1e100% Skill Cast Speed: 1e17% → 1e100% Abilities and Super Abilities: 1e18 → 1e100 The Offline Bonus screen now appears while rewards are being calculated, with options to cancel or retry. Offline time is preserved across saves and restarts until you claim either Nitro or Passive Playtime rewards. Improved Simulation time limits and offline reward estimates. Completed trials are retained when additional trials cannot finish within the processing budget, and Heroes with inconclusive results are clearly indicated. Fixed an issue where starting World Ascension Tier 3 could get stuck on the loading screen. Fixed an issue where challenge boss attack visuals could disappear when too many projectiles were on screen. Fixed an issue where Challenge Boss Talisman rewards could incorrectly display “Utility Inventory is full” at the start of a WA3 Run, preventing players from claiming them despite having available space. Fixed an issue where Lv 0 Metal Pets spawned with 0 HP, preventing them from gaining Loyalty Points from Order skills. Fixed an issue where Auto Area Progression could prevent Auto Rebirth from triggering even when all rebirth requirements were met. Fixed an issue where Auto Area Progression and Auto Dungeon Progression could skip targets in Additional Clear mode when total clear counts were extremely high. Fixed other minor bugs

Posts come from Steam's official announcements feed.

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