Inspired by traditional turn-based fantasy strategies and modern auto battlers, we created the fast-paced rogue-lite game about growing a massive army against ever-increasing hordes of enemies. You should act wisely, though: the formation and battle plan are just as important as the army's size!
What players are saying
▲ Recommended5 hrs
Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.
The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don't need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.
I bought this game on a whim since it was 10 cents under the buck and I also had half an hour to kill. I ended up playing this hours on end somehow. The gameplay is simple yet addictive, set up a team to fight in auto battles by rearranging them depending on the enemies make up and where/how they attack. It's quick and after a few tries relatively easy to understand the mechanics (it took a few runs for me to understand how the reinforcement mechanics worked, despite being written in the how to play).
With how quick runs took, each loss just compelled me to try another run and try another squad lineup. Playing on the second highest difficulty, though I no idea what each level adjusts in terms of challenge, I only managed to make it to the 3rd zone before getting overwhelmed by each 30 turn wave. The difficulty spikes a bit much I feel and there is that touch of RNG which can either bless or unbless a run, but it could also be that I'm just not playing optimally.
Overall, it's a fun little game with a very solid gameplay loop, appealing art style and music to compliment and I can definitely see myself playing here and there. I really enjoyed the game so far and I wish you guys the best in your development, top job!
Don't let the simplistic graphics (Read: Old School) or ... honestly, the terrible-ismo interface throw you off. The gratification from this game comes from careful planning. No thanks to the atrocious 'instructions'.
This game calls itself a 'Rogue-Lite', and to clarify what THEY must mean by that (the differences between rogue-like and lite are up to debate depending on who you talk to): * Permadeath * No carrying forward of abilities, powers, strengths or benefits of any kind on death * * * Which is to say, there is no 'rebirth' style functionality * Levels are procedurally generated
It IS basically a fast-paced, no-frills, Heroes Of Might And Magic. It hit's all the right feels, and doesn't take a ton of time or excessive management.
You can run through an entire 'game' session in about 15 minutes. For more challenging difficulty settings, it can and will take longer and longer as you plot out your next set of moves, three steps in advance, and adjust your teams settings to optimize damage mitigation, vs damage output.
For a simple, compact game, it has JUST the right amount of complexity, and that is either increased, or decreased (down to the point an 8 year old could dominate) with difficulty settings.
Well done on this game. I recommend picking it up. Especially if it's on sale.
We are excited to announce that you can now purchase (or complete your collection of) all three of our roguelikes at a significant discount. This bundle might interest those who want to track the progress of our tiny studio over the years. If you particularly enjoy any of the games, please don't hesitate to leave a review on its page. This helps us tremendously and shows us that people want more games like it. https://store.steampowered.com/bundle/43539/Think_and_Watch/ Meanwhile, we are working on something very secret, so shhh... Stay tuned!
- Today, we are happy to announce six new languages (already in-game). Translations are not perfect, though, so if you can correct something (on steam page or in-game) in your native language, please, let us know. - When we implemented many mechanics, balance questions became much more important - so we are concentrated on them. We want to provide a fun experience for playing on every difficulty level and every hero - it requires a lot of testing.
Posts come from Steam's official announcements feed.