Demon Lord: Clicker strips away idle game filler in favor of deliberate crafting choices. You generate drops through clicking, then combine them into increasingly rare equipment to boost your power before challenging the final boss. It's designed for players who want progression tied to meaningful decisions rather than pure time investment.
About this game
A Steam-Drop Clicker with real game mechanics in a high fantasy setting. Click for drops, then choose to combine them for stronger/rarer variants, equip them for power! Amass wealth and glory! Be the hero, assault the Demon Lord! (No fruit is harmed during gameplay)
Players, last 71 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Updates 1.0.354 - 1.0.356 Thank you again to everyone sending bug reports from inside the game. Every fix below came from your reports, and everyone who reported a fixed bug has received a reward chest in their inventory. Fixes CPC gear now adds extra hits. Each point of CPC (clicks-per-click) now gives you one extra hit per click, on top of your normal hit. Before this, +1 CPC gear did nothing because one hit was the minimum anyway. The server counts hits the same way, so your runs stay in sync. First Strike hits the enemy now. The hit at the start of each wave no longer shows up away from the enemies. First Strike now waits until the enemies are in place, shows a "First Strike!" label above your target and hits it. It also skips itself if you leave the fight before it goes off. The shop no longer stutters every few seconds. Each Steam inventory check was setting off another check about every 3 seconds, which could drop the frame rate to single digits. The game now spots its own checks and ignores them. Critical hits show one number. A crit used to show a regular damage number and a crit number for the same hit. Now you only see the crit number. Display settings are no longer hidden behind the side tabs. The labels on the Display, Sound and Social tabs now stay inside their panel, and long labels wrap onto a second line. "Store For Later" now explains what you get. It saves 1 chest to open from your Inventory or sell. Chests and items guaranteed by the run come too, and very rarely a bonus chest. Under the hood Smaller, cleaner download (1.0.354). Development tools, tests and unused art are no longer included in the game files. Still having trouble? If something still looks wrong, use the in-game bug report button so we can see what happened. Reports with a short description of what you were doing help us fix things fastest.
Update 1.0.352 Thank you to everyone who sent bug reports from inside the game. Every fix below came from your reports, and reporters of fixed bugs have received a reward chest in their inventory. Fixes Run progress no longer gets lost after a connection hiccup. If your connection drops or the server has a brief error mid-run, the game now retries instead of giving up. If the server falls behind, the game catches it up instead of making you replay a boss fight. Equipping no longer jumps around. The inventory stays on the item you picked and stops stealing focus while you equip. Hits no longer land on the left side of the screen at random. First Strike fires once per fight at your selected enemy, and enemy HP no longer resets when the battle view refreshes. Clicks-per-click (CPC) is visible again. Extra hits used to stack on top of each other and looked like one hit. They now fan out so you can see each one. Black screen on AMD integrated graphics fixed. The first launch now also fits the window to your screen. Resolutions larger than your screen are greyed out instead of silently snapping to another size. Full screen is now labelled "Full Screen (Borderless)". Bug reports are more complete and more private. Logs include the latest lines even right before a crash, and your account IDs and PC user name are removed before sending. The bug report text box now wraps long lines. The windowed checkbox now looks disabled when it can't be changed. The main menu title animation plays correctly. Controller and keyboard Every menu and popup can now be used with a controller or keyboard, including the reward notice. Attack with A on a controller or Enter on the keyboard. Use left/right to switch targets; a marker shows the selected enemy. F10 opens Settings. Page Up / Page Down switch tabs. Back and Cancel work the same everywhere: B on a controller, Escape on the keyboard. On-screen prompts now say "Press" instead of "Click" where a controller or keyboard works too. Combat numb...
Patch Notes - Fixed a rare case where the game could get stuck after defeating the boss - The adventure map now has a Back button and scrolls to your next choice - Clearer text in Storage and the Marketplace - Selling now tells you when an item can't be sold - General stability improvements Thanks to everyone who sent in bug reports!
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