▼ Not recommended
0 hrs
It's like, on the verge of being a good game?
But the controls: I'm so frustrated with the controls.
Atmospherically, it nails everything. The music's nice, the graphics are comfy, the level selection thing is neat.
I really loved their previous game, Tiny Lands, and it's obviously got all of that visual & ambient polish.
But:
Esc doesn't escape you backwards out of menus, you have to find the button onscreen to do so.
I'm not sure at all what any of the keyboard buttons do for that matter.
There's no explanation of controls outside of the tutorial, which is just move your mouse left/right or up/down.
For the life of me I couldn't figure out how to rotate the object sideways on M+KB. It seems like if you click empty space it'll rotate the whole thing 360* around a centre-point, in 3D space.
This is frustrating because the pieces have some kind of diminishing-returns threshold around that swivel point.
If you grab, pull, let go, grab, pull in short motions it'll be fine. If you grab, pull, and pull more (like to fine tune it), it tends to fight against you or try to catapult around its axis. At which point pulling becomes pushing or it'll act wonky and sort of push-pull-push-pull despite no change in direction on your part. Like there's diminishing returns on dragging the mouse down, to move the part down, at which point you need to drag the mouse up to keep moving the part down, which makes absolutely no sense whatsoever.
It's not obvious which pieces are sideways motion vs vertical motion, particularly after rotating.
But then when I swap to controller, it lets you "tab" between pieces with the shoulder buttons and you can rotate the object as a whole with left stick, and move objects with right stick. It's so much more fluid. But what are the keyboard equivalents? There's no rebinding, no explanation in options, just an aesthetically pleasing but functionally defunct tutorial screen.
I want to like it but it's just annoying the ♥♥♥♥ out of me instead of being a comfy fun thing to wind-down with.
06-24 edit: I've tried it again after the update, and while the icons better reflect the axis / direction you're intended to move the mouse in, it's still frustrating actually moving the pieces. The movement itself doesn't seem to have changed. Also, due to the thick white outer glow surrounding the pieces and the finickiness of some of the puzzles, there's a lot of blind tweaking and trial & error as the glow obscures the edges, so I can't actually see where things collide in order to line them up with the precision the game expects without cycling between which pieces are selected to get rid of the glow. Ultimately, I'm just not enjoying it, which is a bit disappointing given how many other people clearly are.
But the controls: I'm so frustrated with the controls.
Atmospherically, it nails everything. The music's nice, the graphics are comfy, the level selection thing is neat.
I really loved their previous game, Tiny Lands, and it's obviously got all of that visual & ambient polish.
But:
Esc doesn't escape you backwards out of menus, you have to find the button onscreen to do so.
I'm not sure at all what any of the keyboard buttons do for that matter.
There's no explanation of controls outside of the tutorial, which is just move your mouse left/right or up/down.
For the life of me I couldn't figure out how to rotate the object sideways on M+KB. It seems like if you click empty space it'll rotate the whole thing 360* around a centre-point, in 3D space.
This is frustrating because the pieces have some kind of diminishing-returns threshold around that swivel point.
If you grab, pull, let go, grab, pull in short motions it'll be fine. If you grab, pull, and pull more (like to fine tune it), it tends to fight against you or try to catapult around its axis. At which point pulling becomes pushing or it'll act wonky and sort of push-pull-push-pull despite no change in direction on your part. Like there's diminishing returns on dragging the mouse down, to move the part down, at which point you need to drag the mouse up to keep moving the part down, which makes absolutely no sense whatsoever.
It's not obvious which pieces are sideways motion vs vertical motion, particularly after rotating.
But then when I swap to controller, it lets you "tab" between pieces with the shoulder buttons and you can rotate the object as a whole with left stick, and move objects with right stick. It's so much more fluid. But what are the keyboard equivalents? There's no rebinding, no explanation in options, just an aesthetically pleasing but functionally defunct tutorial screen.
I want to like it but it's just annoying the ♥♥♥♥ out of me instead of being a comfy fun thing to wind-down with.
06-24 edit: I've tried it again after the update, and while the icons better reflect the axis / direction you're intended to move the mouse in, it's still frustrating actually moving the pieces. The movement itself doesn't seem to have changed. Also, due to the thick white outer glow surrounding the pieces and the finickiness of some of the puzzles, there's a lot of blind tweaking and trial & error as the glow obscures the edges, so I can't actually see where things collide in order to line them up with the precision the game expects without cycling between which pieces are selected to get rid of the glow. Ultimately, I'm just not enjoying it, which is a bit disappointing given how many other people clearly are.
30 found helpful
Steam ↗