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Pixa Clicker

Pixa Clicker

by Studio Seeck

★ 67%
Price $4.99
Avg Players 0
Reviews 6
Released Jul 28, 2022
3DAutomationCasualClicker
View on Steam ↗

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About this game

What players are saying

▲ Recommended 1 hrs
Skeptical in the beginning, I am really enjoying this game right now. There are still some minor bugs but it’s overall a good experience for the buck. Warning: This game is really addictive.
4 found helpful Steam ↗
▼ Not recommended 5 hrs
I'm assuming something went wrong. This game has been untouched since last year. With that being said, I will discuss my Early Access thoughts in hopes that maybe the Dev will come back. I'd love to see this progressed. I like idle clickers and this has promise. Being able to have a full map menu tab would be a nice touch. I'm assuming fishing is going somewhere in the game but atm it's nothing but a minigame with no reward. The scaling of progression isn't bad; you feel like you're accomplishing things once you figure out how to start, and the ratio for autoclicking vs clicking is a good balance because it favors clicking over autoclicking which keeps you feeling engaged. It's definitely not all bad, and if it gets fixed/finished, I'd recommend it as much as I'd recommend Pacifish or Tap RPG. As of rn though, I'd say avoid it until you see some activity. It has issues and poor choices implemented into the game. If you want to know, I'm explaining major problems I have below for feedback.

- The movement (Including the camera) is incredibly uncomfortable. You have to constantly click; there's no way for you to just walk. You click, your character walks 2-3 steps, then you have to click again. It's frustratingly annoying controlling your character in the game because of this. Why not make it so you move with the WASD like any other walking simulator? That would also free you up to be able to move AND earn money clicking. It's a win/win situation. Also, because you're clicking to move so much, if you click on something like a street light in the foreground, your character turns around and walks to the street light. Lastly, why does your character start walking around on its own when you stop clicking? It's even worse having to backtrack because you took a bathroom break. The movement is 100% the reason I'm thumbing down this game.

- Where are the hitboxes for buying a building? I think they're supposed to be the dollar symbol in front of the buildings, but they aren't. I have to click all over the building looking for them because they're not in the same places on the buildings, the people in front of the buildings, or the posters on the wall of the buildings. Sometimes, you click above the person standing in front, sometimes it's above the ATMs, sometimes it's on the sidewalk near the building. All the buildings only have one spot to click on for it too; it's trial and error to purchase buildings to start playing the game past clicking the burger.

- It's fairly buggy. Dollar symbols don't disappear after I purchase some buildings. The character glitches through objects. People randomly won't talk to you when they have symbols pointing to them. Your last clicked object's text will stay on the screen no matter where you are, which means you can buy a building all the way across the map if you don't interact with another object after it. My achievements page scrolled off the screen at one point and it won't come back now, so every time I click on the achievements tab, it just takes me to a black screen. In that same vein; the only Steam achievement for the game doesn't work.

- I have problems with the layout of the purchases. Why do items cap but still show a price even though you can no longer buy it? Is there upgrades that help you progress further? I had a hard time starting purchasing buildings to start, so I was walking around occasionally clicking the burger and had no clue what to do. I almost quit until I stumbled into a hitbox for a purchase. Luckily it was only $1000, so I didn't have to work too long (Even though there's cheaper buildings, this was the first one I purchased). Maybe A brief tutorial in the beginning could help. Nothing too big, just click the burger to get money, use this money to buy buildings (then highlight the $5 building you start near), then use the money now to upgrade. When you don't know what's coming AT ALL, it's discouraging. Unlocks should happen after the previous tier'd purchase, so you have a goal to strive for after the previous one, and you get a sense of progression. The buildings should have their in menu symbols visible, but be locked. It would help to show you there's content when you start.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v0.8.2.2

1257 days ago
-New Years Update!

v0.8.2.1

1277 days ago
-updated player waypoint system

v0.8.1.9

1375 days ago
-updated camera render distance -updated mission waypoints -updated tutorial -updated sign system

Posts come from Steam's official announcements feed.

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