▲ Recommended
3 hrs
gems of destiny: homeless dwarf is the 5th match-3 game I played from graphium studios. all previous ones were extremely buggy and full of issues still unresolved, yet I keep giving them another shot, because unlike most casual developers, they don't just keep reskinning their first game every few months. unfortunately, they don't really learn from their mistakes and feedback either, but this game is finally just about recommendable.
100 levels unlocked one after the other. I finished the story after 70-odd but could continue playing the rest of the stages, though I decided not to. 3 game modes, the same ones as in match three pirates 2: relaxed has no move limit, skulls or pests, normal has pests but no skulls or move limit, and hard has everything. difficulty can't be changed later and replaying previous levels is not possible either.
there are in-game instructions, but it's the usual matching gameplay, 3 of the same is good, more is even better. gotta match tiles resulting of 3+ matches to the same gem color or each other to clear full lines and stuff. goals include matching a certain number of a certain color and removing ice or other special blocks.
skulls (or 'dark magic stones') are spreading annoyances, gotta bomb them or match adjacent tiles. pests aren't mentioned in the instructions, so maybe the difficulty screen was a copy-paste job, or maybe the various trees are considered that. they don't show any pest-like behavior though.
booster selection comes up before every level, you can choose up to 3. they add bombs to the board, remove random tiles, shuffle the board, add an extra move and increase point values for a while. you have to unlock them first, which the tutorial before level 1 fails to communicate, but it's common practice. they're free after that but can only be used once per level, though you can put the same thing into multiple slots. tornado is buggy, it removes way more than 3 tiles, practically winning most levels in one move.
unlocking stuff happens by spending points on all sorts of structures. the ones that don't provide a booster are only cosmetic but necessary for story progress. mouse wheel works on the build screen but it barely does anything. not much need to scroll though, as not every building is available to build immediately.
graphium's trademarked instant matching thing is also back, so there are no matching animations. now I'm all for not wasting time, but always find this really underwhelming in their games for some reason. good thing though, because matches can't be made while the current one is happening. and at the same time booster animations aren't instant and seem even slower in comparison. cascades/combos work at least but no toggle for the almost instant and constant matching hints, always annoying. the board auto-shuffles if there are no valid moves.
the presentation is fine. the usual casual-pretty graphics and forgettable but not annoying audio. settings only include a bunch of languages and separate volume sliders for music and sound. the english text is horrible and full of tapping and missing punctuation and capitalization. no windowed mode toggle, alt+enter only produces a non-resizable window, and settings aren't available while playing a level or even on the map, only in the main menu. audio settings are also buggy, turning music down didn't work while the brief outro was playing.
while still unpolished and full price is absolutely crazy, if you can catch it on deep sale, it's one way to spend some time, as it's not completely broken, like their previous attempts. don't expect any challenge whatsoever on normal though, especially with the buggy tornado that you can just choose not to use.
100 levels unlocked one after the other. I finished the story after 70-odd but could continue playing the rest of the stages, though I decided not to. 3 game modes, the same ones as in match three pirates 2: relaxed has no move limit, skulls or pests, normal has pests but no skulls or move limit, and hard has everything. difficulty can't be changed later and replaying previous levels is not possible either.
there are in-game instructions, but it's the usual matching gameplay, 3 of the same is good, more is even better. gotta match tiles resulting of 3+ matches to the same gem color or each other to clear full lines and stuff. goals include matching a certain number of a certain color and removing ice or other special blocks.
skulls (or 'dark magic stones') are spreading annoyances, gotta bomb them or match adjacent tiles. pests aren't mentioned in the instructions, so maybe the difficulty screen was a copy-paste job, or maybe the various trees are considered that. they don't show any pest-like behavior though.
booster selection comes up before every level, you can choose up to 3. they add bombs to the board, remove random tiles, shuffle the board, add an extra move and increase point values for a while. you have to unlock them first, which the tutorial before level 1 fails to communicate, but it's common practice. they're free after that but can only be used once per level, though you can put the same thing into multiple slots. tornado is buggy, it removes way more than 3 tiles, practically winning most levels in one move.
unlocking stuff happens by spending points on all sorts of structures. the ones that don't provide a booster are only cosmetic but necessary for story progress. mouse wheel works on the build screen but it barely does anything. not much need to scroll though, as not every building is available to build immediately.
graphium's trademarked instant matching thing is also back, so there are no matching animations. now I'm all for not wasting time, but always find this really underwhelming in their games for some reason. good thing though, because matches can't be made while the current one is happening. and at the same time booster animations aren't instant and seem even slower in comparison. cascades/combos work at least but no toggle for the almost instant and constant matching hints, always annoying. the board auto-shuffles if there are no valid moves.
the presentation is fine. the usual casual-pretty graphics and forgettable but not annoying audio. settings only include a bunch of languages and separate volume sliders for music and sound. the english text is horrible and full of tapping and missing punctuation and capitalization. no windowed mode toggle, alt+enter only produces a non-resizable window, and settings aren't available while playing a level or even on the map, only in the main menu. audio settings are also buggy, turning music down didn't work while the brief outro was playing.
while still unpolished and full price is absolutely crazy, if you can catch it on deep sale, it's one way to spend some time, as it's not completely broken, like their previous attempts. don't expect any challenge whatsoever on normal though, especially with the buggy tornado that you can just choose not to use.
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