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Ink Reverie

Ink Reverie

by Rolling Cat Studio · Published by indienova

★ 80%
Price $9.99
Avg Players 2
Reviews 211
Released Jul 16, 2025
2DCasualCity BuilderClicker
View on Steam ↗

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Ink Reverie is a relaxed city-builder where you gradually develop a village across five sequential stages by merging identical buildings to unlock upgrades and manage resources. Rather than rushing, you work at your own pace filling a prosperity meter to advance, using traditional Chinese ink-painting aesthetics to guide your construction and trade decisions. It appeals to players seeking low-stress management gameplay without timers or pressure.

About this game

What players are saying

▲ Recommended 4 hrs
The game consists of five stages that must be played in order, each selected from the main menu. There are no time limits or gameplay restrictions within a level, so you’re free to take your time and work toward filling the prosperity bar, which the key objective for completing a stage and unlocking the next.

Each stage begins with a few basic buildings, and you're given complete freedom in how to progress. Your first task is to ensure a steady supply of the three core resources: food (via farms), wood (via trees), and stone (via quarries). To generate these resources, you'll also need to build houses to bring in people and create a workforce. If you don’t have enough workers, it will be visually indicated because buildings will appear grayed out.

Unless you build certain structures, resource collection is mostly manual: when a progress circle fills above a structure, you need to click it to add the output to your total supply. If there are multiple filled circles across the map, you can hold the mouse button and swipe over them to collect faster. Basic structures require minimal resources and produce quickly, so shortages are rare. However, food needs a bit more attention since it’s consumed regularly by your population.

Building is intuitive and streamlined: simply select a structure from the menu, and it will appear near the chosen spawn point. Most buildings occupy a single tile, though some larger ones take up more space. Placement is fully flexible because you can reposition any building by clicking and dragging it.

Once your essential needs are covered, you can begin expanding and upgrading. Upgrading is simple: instead of relying on a research system, you just combine three identical buildings placed next to one another and pay the upgrade cost. When you drop the third building in place, it automatically upgrades, and if you have a bunch of them, you’ll merge them all as long as there are enough structures. Occasionally, this will result in two upgraded structures instead of one, saving you resources.

There aren’t too many building types to manage, and new ones unlock gradually as your city develops. Most serve to boost productivity. While each building starts at level 1, upgrades can go up to level 6, and upgrades significantly increase resource output.

Some advanced buildings, like the tavern, require unique resources such as blossom petals. These come from special trees that you can construct. Unlike other structures, they don’t produce resources via a clickable circle. Instead, they periodically drop their resource on nearby empty tiles. If there’s no free space, production halts. Thankfully, both blossoms and tea leaves can also be merged, making them unique as the only “structures” created by other structures.

Each time you upgrade a building for the first time, you’ll receive a bundle of bonus resources. These can be collected from the gallery, which also lets you view all available structure levels. Additional rewards can be earned by fulfilling villagers’ requests posted on the message board. While board space is limited, requests remain until completed. Rewards may include small resource bundles or prosperity-boosting decorative structures.

As mentioned, the goal of each stage is to fill the prosperity bar. Fortunately, prosperity does more than track progress - it also unlocks small perks as you advance, such as reduced upgrade costs or increased production for specific resources.

You earn prosperity by placing certain combinations of three structure types close together, including decorative buildings. The gallery shows all possible combinations, and you only need one active instance of each to receive its benefits. Most combinations increase prosperity, but some provide special perks, like reduced food consumption.

Each stage has a separate save slot so you can return to the city at any time without losing progress. What makes the whole thing interesting is that each of the stages has completely unique buildings and look. The main principle stays the same, which is starting with structures for main resources and then expand, but everything changes with new resources, for instance clay for stone, or mutton for food.

The game is huge and each stage can take hours to beat. However, it’s a lot closer to idle games than a real strategy because there are no threats and no way of losing. Except for structures that need constant refreshing to automatically collect nearby resources, you can easily leave the game play itself.
20 found helpful Steam ↗
▲ Recommended 4 hrs
[後半に日本語レビューあり]

A serene, merge-based city builder where you expand a Chinese ink-style miniature world at a gentle pace


A city-building simulation game characterized by ink-painting-style visuals, inspired by the landscapes and culture of ancient China.
By placing three of the same buildings adjacent to each other, they can be upgraded, allowing players to manage resources and gradually develop five distinct regions including Jiangnan, Dunhuang, and Chang'an.

There are no time limits or combat elements, and the game progresses stress-free with a design leaning toward idle play. Each stage introduces slightly different collection and merging mechanics to avoid becoming overly monotonous. While the tutorial is somewhat minimal, the controls themselves are intuitive and easy to understand.

Thanks to its hand-drawn ink-brush graphics and calming traditional music, it delivers a soothing experience that can be casually enjoyed even during short breaks.

水墨画調風の美しい中国風箱庭をゆったり発展させる、放置寄りマージ式街づくりSLG


古代中国の風景と文化をモチーフにした、水墨画調アートが特徴の街づくり系シミュレーション。3つの同じ建物を隣接させてアップグレードすることができ、資源を管理しながら「江南」「敦煌」「長安」など5つの地域を少しずつ発展させていく。

時間制限や戦闘要素はなく、放置寄りの設計でストレスフリーに進行する。各ステージごとに収集系や合成系の仕掛けが少しずつ変化し、単調になりすぎないよう工夫されている。チュートリアルはやや簡素だが、操作自体は直感的で分かりやすい。

水墨画風の手描きグラフィックと伝統音楽の和やかさで、短時間の空き時間でも何となく楽しめる癒し系作品として仕上がっている。価格も高くなく、こちら系が好きなら一度検討する価値ある一作。
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15 found helpful Steam ↗
▲ Recommended 3 hrs
I played the demo to "death". Absolutely in love with this game. Could be improved with some quality of life mechanics and a more detailed tutorial, more decoration items (doesn't have to increase prosperity) and more road designs. In the first scenario, the fence could not be rotated, which removes the ability to fully decorate. Blossom trees for decoration only please! flowers, benches, etc. But overall, I strongly recommend this game. Great resources management. Find it a bit easy, but maybe in the future, add disasters such as earthquakes, floods, insects infestations? And maybe a health centre to cure diseases? Good job overall. Thank you for the wonderful game. 5 stars for me
6 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

8月8日更新

314 days ago
优化了手柄操作的体验。修复了繁体中文有部分文字内容缺失的问题。 修复了景观组合有可能无法激活的问题。

7月30日小更新

323 days ago
解决了在非16:9的窗口比例下引导无法正常进行的问题。提高了长安梦地图全图鉴之后商人携带图纸的概率。修复了光福坊、崇仁坊无增益加成的问题。修复了商人售卖的图纸和工坊事件的图纸奖励可能重复的问题。

7月29日1.0.9版本更新

324 days ago
给四季丰、长安梦地图跑商界面的选择镖局按钮增加了更加明显的动效。 修复了长安梦地图跑商界面点不到碎叶的问题。 增加了景观组合的判定范围,现在不用把建筑紧挨在一起也可以激活组合效果了。

Posts come from Steam's official announcements feed.

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